Efficient Collision Detection Using a Dual K-DOP-Sphere Bounding Volume Hierarchy
暂无分享,去创建一个
[1] Ming C. Lin,et al. Collision Detection between Geometric Models: A Survey , 1998 .
[2] Gershon Elber,et al. Continuous Collision Detection for Ellipsoids , 2009, IEEE Transactions on Visualization and Computer Graphics.
[3] John F. Canny,et al. Collision Detection for Moving Polyhedra , 1986, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[4] Hiroshi Noborio,et al. Fast interference check method using octree representation , 1988, Adv. Robotics.
[5] John Amanatides,et al. Merging BSP trees yields polyhedral set operations , 1990, SIGGRAPH.
[6] Ned Greene,et al. Detecting Intersection of a Rectangular Solid and a Convex Polyhedron , 1994, Graphics gems.
[7] George Vanĕček,et al. Collision Detection and Analysis in a Physically Based Simulation , 1991 .
[8] Stephen Cameron,et al. Collision detection by four-dimensional intersection testing , 1990, IEEE Trans. Robotics Autom..
[9] David Baraff,et al. Fast contact force computation for nonpenetrating rigid bodies , 1994, SIGGRAPH.
[10] Joseph S. B. Mitchell,et al. Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs , 1998, IEEE Trans. Vis. Comput. Graph..
[11] Philip M. Hubbard,et al. Approximating polyhedra with spheres for time-critical collision detection , 1996, TOGS.
[12] Martin Held,et al. Evaluation of Collision Detection Methods for Virtual Reality Fly-Throughs , 1995 .
[13] Xinyu Zhang,et al. Interactive Collision Detection for Deformable Models Using Streaming AABBs , 2007, IEEE Transactions on Visualization and Computer Graphics.
[14] George Vancek. BRep-Index: a multidimensional space partitioning tree , 1991, Symposium on Solid Modeling and Applications.
[15] Doug L. James,et al. BD-tree: output-sensitive collision detection for reduced deformable models , 2004, SIGGRAPH 2004.
[16] Bernard Chazelle,et al. Self-customized BSP trees for collision detection , 2000, Comput. Geom..
[17] George Vaněček. BRep-Index: a multidimensional space partitioning tree , 1990 .
[18] Tomas Akenine-Möller,et al. Real-time rendering , 1997 .
[19] Dinesh Manocha,et al. Fast continuous collision detection for articulated models , 2004, SM '04.
[20] Alejandro M. García-Alonso,et al. Solving the collision detection problem , 1994, IEEE Computer Graphics and Applications.
[21] M. Levas. OBBTree : A Hierarchical Structure for Rapid Interference Detection , .
[22] Jane Wilhelms,et al. Collision Detection and Response for Computer Animation , 1988, SIGGRAPH.
[23] Tomas Akenine-Möller,et al. Efficient collision detection for models deformed by morphing , 2003, The Visual Computer.
[24] Dana H. Ballard,et al. Strip trees: a hierarchical representation for curves , 1981, CACM.
[25] Leonidas J. Guibas,et al. BOXTREE: A Hierarchical Representation for Surfaces in 3D , 1996, Comput. Graph. Forum.
[26] Abderrahmane Kheddar,et al. Fast Continuous Collision Detection between Rigid Bodies , 2002, Comput. Graph. Forum.
[27] Philip M. Hubbard,et al. Collision Detection for Interactive Graphics Applications , 1995, IEEE Trans. Vis. Comput. Graph..