The frequent wayfinding-sequence (FWS) methodology: Finding preferred routes in complex virtual environments

Advances in computing techniques, as well as the reduction in the cost of technology, have made possible the viability and spread of complex virtual environments (VEs). However, efficient navigation within these environments remains problematic for the user. Several research projects have shown that users of VEs are often disoriented and have extreme difficulty completing navigational tasks. Furthermore, there is often more than one route to get to a specified destination. Novice users often lack the spatial knowledge needed to pick an appropriate route due to the deficiency of experience with the system. A number of navigation tools such as maps, 3-D thumbnails, trails, and personal agents have been proposed. The introduction of these tools have met with some degree of success, but most researchers agree that new techniques need to be developed to aid users efficiently navigate within complex VEs. In this paper, we propose the frequent wayfinding-sequence (FWS) methodology that uses a modified sequence mining technique to discover a model of routes taken by experienced users of a VE. The model is used to build an interface that provides navigation assistance to novice users by recommending routes. We conducted both real world and simulation experiments using our methodology. Results from the real world experiment suggest that the FWS approach has the potential to improve the user's navigation performance and the quality of the human-computer interaction. Our simulation studies showed that our approach is scalable, efficient, and able to find useful route models for complex VEs.

[1]  Amy Kalia,et al.  Acquisition of Landmark Knowledge 1 Running head : ACQUISITION OF LANDMARK KNOWLEDGE Acquisition and Retention of Structural versus Object Landmark Knowledge When Navigating through a Large-Scale Space , 2004 .

[2]  E. Paquet,et al.  DISTRIBUTED VIRTUAL ENVIRONMENTS FOR VISUALIZATION AND VISUAL DATA MINING , 2003 .

[3]  Lynn A. Streeter,et al.  How to Tell People Where to Go: Comparing Navigational Aids , 1985, Int. J. Man Mach. Stud..

[4]  Ruth Dalton Spatial navigation in immersive virtual environments , 2001 .

[5]  Rudy Darken,et al.  Navigating large virtual spaces , 1996, Int. J. Hum. Comput. Interact..

[6]  John A. Waterworth,et al.  Effects of desktop 3D world design on user navigation and search performance , 2000, 2000 IEEE Conference on Information Visualization. An International Conference on Computer Visualization and Graphics.

[7]  Kevin Lynch,et al.  The Image of the City , 1960 .

[8]  Maha Soliman,et al.  A model for mining distributed frequent sequences , 2004 .

[9]  Hanspeter A. Mallot,et al.  The Role of Global and Local Landmarks in Virtual Environment Navigation , 2000, Presence Teleoperators Virtual Environ..

[10]  Michael T. Goodrich,et al.  Algorithm Design: Foundations, Analysis, and Internet Examples , 2001 .

[11]  Pedram Sadeghian,et al.  Spatial Navigation Assistance System for Large Virtual Environments: The Data Mining Approach , 2008 .

[12]  R. Downs,et al.  Maps in minds : reflections on cognitive mapping , 1978 .

[13]  I Moar,et al.  Memory for Routes , 1982, The Quarterly journal of experimental psychology. A, Human experimental psychology.

[14]  Ruth Alison Conroy-Dalton,et al.  Spatial navigation in immersive virtual environments , 2001 .

[15]  Barry Smyth,et al.  The Route to Personalization: A Case-Based Reasoning Perspective. , 2001 .

[16]  Kellogg S. Booth,et al.  Wayfinding in a Virtual Environment , 2000 .

[17]  Philippe Coiffet,et al.  Virtual Reality Technology , 2003, Presence: Teleoperators & Virtual Environments.

[18]  Mehmed Kantardzic,et al.  Data Mining: Concepts, Models, Methods, and Algorithms , 2002 .

[19]  Pavol Návrat Review of "Algorithm design: foundations, analysis and internet examples" by Michael T. Goodrich and Roberto Tamassia. John Wiley & Sons, Inc. 2001. , 2004, SIGA.

[20]  Walaa M. Sheta,et al.  Automatic landmark identification in large virtual environment: a spatial data mining approach , 2005, Ninth International Conference on Information Visualisation (IV'05).

[21]  Steve Benford,et al.  Building virtual cities: applying urban planning principles to the design of virtual environments , 1996, VRST.

[22]  Steve Benford,et al.  The Application of Legibility Techniques to Enhance Information Visualizations , 1996, Comput. J..

[23]  Pedram Sadeghian,et al.  Knowledgeable Navigation in Virtual Environments , 2006 .

[24]  Kate Ehrlich,et al.  Information retrieval using a hypertext-based help system , 1989, TOIS.

[25]  A. Siegel,et al.  The development of cognitive mapping of the large-scale environment , 1978 .

[26]  R. Downs,et al.  Image and Environment: Cognitive Mapping and Spatial Behavior , 2017 .

[27]  Robert L. Grossman,et al.  The Tele-Immersive Data Explorer: A Distributed Architecture for Collaborative Interactive Visualization of Large Data-sets , 2000 .

[28]  William R. Sherman,et al.  Understanding Virtual Reality , 2003 .

[29]  Salvatore J. Stolfo,et al.  Data mining-based intrusion detectors: an overview of the columbia IDS project , 2001, SGMD.

[30]  Ramakrishnan Srikant,et al.  Mining sequential patterns , 1995, Proceedings of the Eleventh International Conference on Data Engineering.

[31]  Anton Nijholt,et al.  A dialogue agent for navigation support in virtual reality , 2001, CHI Extended Abstracts.

[32]  Donna J. Cox,et al.  TELE-IMMERSIVE VIRTUAL ENVIRONMENTS FOR COLLABORATIVE KNOWLEDGE DISCOVERY , 1999 .

[33]  Michael O'Neill Effects of familiarity and plan complexity on wayfinding in simulated buildings , 1992 .

[34]  Norman G. Vinson,et al.  Design guidelines for landmarks to support navigation in virtual environments , 1999, CHI '99.

[35]  Petra Perner,et al.  Data Mining - Concepts and Techniques , 2002, Künstliche Intell..

[36]  Roy A. Ruddle,et al.  Navigating Large-Scale Desk-Top Virtual Buildings: Effects of Orientation Aids and Familiarity , 1998, Presence.

[37]  Pedram Sadeghian,et al.  Route Recommendations: Navigation Assistance in Complex Virtual Environments , 2005, Computers and Their Applications.

[38]  Shannon Dawn Moeser Cognitive Mapping in a Complex Building , 1988 .

[39]  Constantine Stephanidis,et al.  Virtual Prints: An Empowering Tool for Virtual Environments , 2002 .

[40]  P. Thorndyke,et al.  Individual differences in procedures for knowledge acquisition from maps , 1980, Cognitive Psychology.

[41]  Constantine Stephanidis,et al.  Virtual Prints: Leaving trails in Virtual Environments , 2002, EGVE.

[42]  Rudy Darken,et al.  Wayfinding strategies and behaviors in large virtual worlds , 1996, CHI.

[43]  P. Thorndyke,et al.  Spatial learning and reasoning skill , 1981 .

[44]  D. Edwards Data Mining: Concepts, Models, Methods, and Algorithms , 2003 .

[45]  Gary L. Allen,et al.  The impact of a wayfinder's goal on learning a new environment: Different types of spatial knowledge as goals , 1995 .

[46]  Barbara Hayes-Roth,et al.  Differences in spatial knowledge acquired from maps and navigation , 1982, Cognitive Psychology.

[47]  Roy A. Ruddle The effect of trails on first-time and subsequent navigation in a virtual environment , 2005 .

[48]  Salvatore J. Stolfo,et al.  Distributed data mining in credit card fraud detection , 1999, IEEE Intell. Syst..

[49]  Kay M. Stanney,et al.  A Theoretical Model of Wayfinding in Virtual Environments: Proposed Strategies for Navigational Aiding , 1999, Presence.

[50]  S. Wilson,et al.  A Spoken Dialogue System for Navigation in Non‐Immersive Virtual Environments , 2002, Comput. Graph. Forum.

[51]  Marie Sjölinder,et al.  Individual Differences and Navigation in Hypermedia , 1996 .

[52]  Gordon E Legge,et al.  Lost in virtual space: studies in human and ideal spatial navigation. , 2006, Journal of experimental psychology. Human perception and performance.

[53]  Thomas A. Furness,et al.  The Effects of the Interface on Navigation in Virtual Environments , 1998 .

[54]  Rudy Darken,et al.  A toolset for navigation in virtual environments , 1993, UIST '93.

[55]  David Kirsh,et al.  Worldlets: 3-D Thumbnails for Wayfinding in Large Virtual Worlds , 2001, Presence: Teleoperators & Virtual Environments.

[56]  Steve Benford,et al.  Legibility enhancement for information visualisation , 1995, Proceedings Visualization '95.

[57]  Anton Nijholt,et al.  Maps, agents and dialogue for exploring a virtual world , 2001 .

[58]  Rick Kazman,et al.  Using 3D sound as a navigational aid in virtual environments , 2004, Behav. Inf. Technol..

[59]  Mark H. Chignell,et al.  Individual Differences in Exploration Using Desktop VR , 2003, J. Assoc. Inf. Sci. Technol..

[60]  Dimitrios Charitos,et al.  Designing Space in Virtual Environments for Aiding Wayfinding Behaviour , 1997 .

[61]  Bing Liu Intelligent Route Finding: Combining Knowledge and Cases and an Efficient Search Algorithm , 1996, ECAI.

[62]  Doug A. Bowman,et al.  Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment , 1999, Presence.

[63]  Bernhard Schölkopf,et al.  View-Based Cognitive Mapping and Path Planning , 1995, Adapt. Behav..

[64]  H. Pick,et al.  Spatial orientation : theory, research, and application , 1984 .