Interactive sound propagation for dynamic scenes using 2D wave simulation
暂无分享,去创建一个
[1] Ming C. Lin,et al. Efficient and Accurate Sound Propagation Using Adaptive Rectangular Decomposition , 2009, IEEE Transactions on Visualization and Computer Graphics.
[2] Dinesh Manocha,et al. Diffraction Kernels for Interactive Sound Propagation in Dynamic Environments , 2018, IEEE Transactions on Visualization and Computer Graphics.
[3] S. Fels,et al. Towards real-time two-dimensional wave propagation for articulatory speech synthesis , 2016 .
[4] Lauri Savioja,et al. REAL-TIME 3D FINITE-DIFFERENCE TIME-DOMAIN SIMULATION OF LOW- AND MID-FREQUENCY ROOM ACOUSTICS , 2010 .
[5] Michael Vorländer,et al. A round robin on room acoustical simulation and auralization. , 2019, The Journal of the Acoustical Society of America.
[6] Dirk Schröder,et al. Physically based real-time auralization of interactive virtual environments , 2011 .
[7] Richard L. McKinley,et al. The Interaction Between Head-Tracker Latency, Source Duration, and Response Time in the Localization of Virtual Sound Sources , 2004, ICAD.
[8] M. Schroeder. New Method of Measuring Reverberation Time , 1965 .
[9] Michael Vorländer,et al. Interactive Real-Time Simulation and Auralization for Modifiable Rooms , 2014 .
[10] P. W. Smith,et al. Comments on “New Method of Measuring Reverberation Time” [M. R. Schroeder, J. Acoust. Soc. Am. 37, 409–412 (1965)] , 1965 .
[11] H. Gaskell. The precedence effect , 1983, Hearing Research.
[12] Nikunj Raghuvanshi,et al. Wave Acoustics in a Mixed Reality Shell , 2018 .
[13] Lauri Savioja,et al. Overview of geometrical room acoustic modeling techniques. , 2015, The Journal of the Acoustical Society of America.
[14] Nikunj Raghuvanshi,et al. Aesthetic Modification of Room Impulse Responses for Interactive Auralization , 2019 .
[15] Thomas A. Funkhouser,et al. A beam tracing approach to acoustic modeling for interactive virtual environments , 1998, SIGGRAPH.
[16] Doug L. James,et al. Toward wave-based sound synthesis for computer animation , 2018, ACM Trans. Graph..
[17] H S Colburn,et al. The precedence effect. , 1999, The Journal of the Acoustical Society of America.
[18] Ville Pulkki,et al. Spatial sound generation and perception by amplitude panning techniques , 2001 .
[19] Dinesh Manocha,et al. High-order diffraction and diffuse reflections for interactive sound propagation in large environments , 2014, ACM Trans. Graph..
[20] Vesa Välimäki,et al. Simulation of Room Acoustics using 2-D Digital Waveguide Meshes , 2006, 2006 IEEE International Conference on Acoustics Speech and Signal Processing Proceedings.
[21] Nikunj Raghuvanshi,et al. Parametric directional coding for precomputed sound propagation , 2018, ACM Trans. Graph..
[22] Ravish Mehra,et al. Challenges of Distributed Real-Time Finite-Difference Time-Domain Room Acoustic Simulation for Auralization , 2018 .
[23] Anders Gade,et al. Acoustics in Halls for Speech and Music , 2014 .
[24] Damian Murphy,et al. ACHIEVING REALISTIC AURALISATIONS USING AN EFFICIENT HYBRID 2D MULTI-PLANE FDTD ACOUSTIC MODEL , 2014 .
[25] Nikunj Raghuvanshi,et al. Fast acoustic obstruction with proximity cost differencing (PCD) , 2020 .
[26] Nikunj Raghuvanshi,et al. Parametric wave field coding for precomputed sound propagation , 2014, ACM Trans. Graph..
[27] Derek Nowrouzezahrai,et al. Directional sources and listeners in interactive sound propagation using reciprocal wave field coding , 2020, ACM Trans. Graph..
[28] Nikunj Raghuvanshi,et al. Triton: Practical pre-computed sound propagation for games and virtual reality , 2017 .
[29] Michael Vorlnder,et al. Auralization: Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality , 2020 .