From CSCL to VGSCL - A New Approximation to Collaborative Learning

In this paper we point out the advantages of CSCL (Computer – Supported Collaborative Learning ) and technological media to improve the learning process . In particular, we are interested in using videoga mes as complement to traditional education. So, our main p roposal is intended to introduce collaborative acti vities into educational videogames maintaining playability as pupils obtain benefits from both activities (pl ay and learn). We have named this proposal as VGSCL (Video Games-Supported Computer Learning). One of the biggest problems of including collaborative activit ies into learning process is assessing if collabora tion is being made in an efficient way. To do this we are w orking in a method to detect, analyse and adapt interaction patterns. In this paper we present the first step in this process by proposing a messages classification. This classification is intended to determine which messages are relevant to the study an how important they are to the collaboration process. Al o, we give some examples of using this categorizat ion by using the educational videogame with collaborative activities “Leoncio and friends”.

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