Research Note: The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles
暂无分享,去创建一个
Christopher J. Dede | Patrick M. O'Shea | Matthew Cherian | C. Dede | Patrick M. O'Shea | Matthew Cherian | Patrick M. O'Shea | Christopher J. Dede | Matthew Cherian
[1] Eric Klopfer,et al. Augmented Learning: Research and Design of Mobile Educational Games , 2008 .
[2] Daniel L. Stufflebeam,et al. Introduction to Evaluation , 1985 .
[3] David Gibson,et al. International Journal of Gaming and Computer-Mediated Simulations , 2012 .
[4] Cher Hendricks,et al. Teaching Causal Reasoning Through Cognitive Apprenticeship: What Are Results From Situated Learning? , 2001 .
[5] Paul A. Fishwick,et al. A 3D Environment for Exploring Algebraic Structure and Behavior , 2009 .
[6] Kurt Squire,et al. Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers , 2007 .
[7] Judy Perry,et al. Using Palm Technology in Participatory Simulations of Complex Systems: A New Take on Ubiquitous and Accessible Mobile Computing , 2005 .
[8] Kurt Squire,et al. Environmental Detectives—the development of an augmented reality platform for environmental simulations , 2008 .
[9] Chris Dede,et al. Affordances and Limitations of Immersive Participatory Augmented Reality Simulations for Teaching and Learning , 2009 .
[10] Telecommunications Board. Being Fluent with Information Technology , 1999 .
[11] Tim Stowell,et al. Utilizing Readily Available and Open Source Libraries to Create a 3D Game Engine , 2009, Int. J. Gaming Comput. Mediat. Simulations.
[12] Eric Rosenbaum,et al. On Location Learning: Authentic Applied Science with Networked Augmented Realities , 2007 .
[13] Christopher J. Dede,et al. Lessons Learned about Designing Augmented Realities , 2009, Int. J. Gaming Comput. Mediat. Simulations.
[14] Daniel Kudenko,et al. Automated Event Recognition for Football Commentary Generation , 2010, Int. J. Gaming Comput. Mediat. Simulations.
[15] Richard E. Ferdig,et al. Handbook of Research on Effective Electronic Gaming in Education , 2009 .
[16] Susan A. Yoon,et al. Comparative analysis of Palm and wearable computers for Participatory Simulations , 2004, J. Comput. Assist. Learn..