Exploring inexperienced user performance of a mobile tablet application through usability testing.

This paper explores inexperienced user performance through a usability testing of three alternative prototypes of a mobile tablet application. One key factor in inexperienced users adopting mobile technology is the ease of use of mobile devices. The interface layout one of the three prototypes was built on the basis of previous research conducted in collaboration with users. More specifically, our study involves five navigation tasks which novice users were required to complete with each of the three prototypes. Our results showed that participants displayed better task performance with the prototype F1, which was created in collaboration with participants, in contrast to prototypes F2 and F3, which both caused navigation problems.

[1]  Debora Shaw,et al.  Handbook of usability testing: How to plan, design, and conduct effective tests , 1996 .

[2]  Bill Moggridge,et al.  Designing interactions , 2006 .

[3]  Thomas S. Tullis,et al.  A Comparison of Questionnaires for Assessing Website Usability , 2004 .

[4]  Jane Fulton Suri,et al.  Experience prototyping , 2000, DIS '00.

[5]  Anastasios Politis,et al.  Text vs visual metaphor in mobile interfaces for novice user interaction , 2011, Inf. Serv. Use.

[6]  Jeff Sauro,et al.  The Factor Structure of the System Usability Scale , 2009, HCI.

[7]  Jakob Nielsen,et al.  Guerrilla HCI: using discount usability engineering to penetrate the intimidation barrier , 1994 .

[8]  Marc Hassenzahl,et al.  The Effect of Perceived Hedonic Quality on Product Appealingness , 2001, Int. J. Hum. Comput. Interact..

[9]  Jakob Nielsen,et al.  Determining Usability Test Sample Size , 2006 .

[10]  Charles Hill,et al.  What do Prototypes Prototype , 1997 .

[11]  Jeffrey Rubin,et al.  Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests , 1994 .

[12]  Wendy E. Mackay,et al.  Prototyping tools and techniques , 2002 .

[13]  Helen Petrie,et al.  The Evaluation of Accessibility, Usability, and User Experience , 2009, The Universal Access Handbook.

[14]  David Benyon,et al.  Applying user modeling to human-computer interaction design , 1993, Artificial Intelligence Review.

[15]  Erik Stolterman,et al.  The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas , 2008, TCHI.

[16]  C. Floyd A Systematic Look at Prototyping , 1984 .

[17]  Ergonomic requirements for office work with visual display terminals ( VDTs ) — Part 11 : Guidance on usability , 1998 .

[18]  Abigail Sellen,et al.  Getting the right design and the design right , 2006, CHI.

[19]  William Buxton,et al.  Usability evaluation considered harmful (some of the time) , 2008, CHI.

[20]  Dimitrios Zevgolis,et al.  Novice user involvement in information architecture for a mobile tablet application through card sorting , 2012, 2012 Federated Conference on Computer Science and Information Systems (FedCSIS).

[21]  Jeff Sauro,et al.  Quantifying the User Experience: Practical Statistics for User Research , 2012 .

[22]  James T. Miller,et al.  An Empirical Evaluation of the System Usability Scale , 2008, Int. J. Hum. Comput. Interact..

[23]  J. B. Brooke,et al.  SUS: A 'Quick and Dirty' Usability Scale , 1996 .

[24]  Scott R. Klemmer,et al.  The Effect of Parallel Prototyping on Design Performance, Learning, and Self-Efficacy , 2009 .

[25]  Jared M. Spool,et al.  Testing web sites: five users is nowhere near enough , 2001, CHI Extended Abstracts.