Serious games
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Video games (digital computer games, short: games) are very popular and successful, both as leisure activity and contemporary information and communication medium in the digital age, and as relevant economic factor and prospering market, not only in the creative industries. Games tackle a diversity of research aspects, e.g. Computer Graphics, AI, Storytelling, interfaces and sensorics, authoring and production, usability and user experience or other ICT and multimedia technologies. Game technology and game techniques are broadly used by other application domains apart from pure entertainment as well. Prominent examples in the field of Serious Games (games ‘more than fun’) represent games for health, persuasive games, advergames or games for education and training, for instance in the form of multiplayer online games as tool to support collaborative learning settings.