Towards Suggesting Actionable Interventions for Wheel Spinning Students
暂无分享,去创建一个
[1] Vincent Aleven,et al. Early Detection of Wheel Spinning: Comparison across Tutors, Models, Features, and Operationalizations , 2019, EDM.
[2] Tianqi Chen,et al. XGBoost: A Scalable Tree Boosting System , 2016, KDD.
[3] Joseph E. Beck,et al. Understanding Wheel Spinning in the Context of Affective Factors , 2014, Int. J. People Oriented Program..
[4] Scott Lundberg,et al. A Unified Approach to Interpreting Model Predictions , 2017, NIPS.
[5] Ryan Shaun Joazeiro de Baker,et al. Off-task behavior in the cognitive tutor classroom: when students "game the system" , 2004, CHI.
[6] H. E. Stubbé,et al. Can’t Wait to Learn: A quasi-experimental mixed-methods evaluation of a digital game-based learning programme for out-of-school children in Sudan , 2020 .
[7] Jennifer J. Vogel-Walcutt,et al. The Definition, Assessment, and Mitigation of State Boredom Within Educational Settings: A Comprehensive Review , 2012 .
[8] Yue-Jun Zhang,et al. Regional allocation of carbon emission quotas in China: Evidence from the Shapley value method , 2014 .
[9] Erik Strumbelj,et al. Explaining prediction models and individual predictions with feature contributions , 2014, Knowledge and Information Systems.
[10] Sanjay Chandrasekaran,et al. How quickly can wheel spinning be detected? , 2016, EDM.
[11] Neil T. Heffernan,et al. Decision Tree Modeling of Wheel-Spinning and Productive Persistence in Skill Builders. , 2018 .
[12] Guillaume Chanel,et al. Emotion Assessment From Physiological Signals for Adaptation of Game Difficulty , 2011, IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans.
[13] L. Shapley. A Value for n-person Games , 1988 .
[14] John R. Anderson,et al. Knowledge tracing: Modeling the acquisition of procedural knowledge , 2005, User Modeling and User-Adapted Interaction.
[15] Albert T. Corbett,et al. Why Students Engage in “Gaming the System” Behavior in Interactive Learning Environments , 2008 .
[16] Arthur C. Graesser,et al. Better to be frustrated than bored: The incidence, persistence, and impact of learners' cognitive-affective states during interactions with three different computer-based learning environments , 2010, Int. J. Hum. Comput. Stud..
[17] Scott M. Lundberg,et al. Consistent Individualized Feature Attribution for Tree Ensembles , 2018, ArXiv.
[18] Juan Miguel L. Andres. The Incidence and Persistence of Affective States While Playing Newton ’ s Playground , 2014 .
[19] Y. Narahari,et al. A Shapley Value-Based Approach to Discover Influential Nodes in Social Networks , 2011, IEEE Transactions on Automation Science and Engineering.
[20] Scott M. Lundberg,et al. Explainable machine-learning predictions for the prevention of hypoxaemia during surgery , 2018, Nature Biomedical Engineering.
[21] Yue Gong,et al. Wheel-Spinning: Students Who Fail to Master a Skill , 2013, AIED.
[22] Joseph E. Beck,et al. Considering the Influence of Prerequisite Performance on Wheel Spinning , 2015, EDM.
[23] Ma. Mercedes T. Rodrigo,et al. Dynamics of Student Cognitive-Affective Transitions During a Mathematics Game , 2011 .
[24] Yue Gong,et al. Towards Detecting Wheel-Spinning: Future Failure in Mastery Learning , 2015, L@S.