HCI Lessons From PlayStation VR
暂无分享,去创建一个
David Moore | David Wilson | M. P. Jacob Habgood | Sergio Alapont | M. Habgood | D. Moore | David Wilson | Sergio Alapont | M.P. Jacob Habgood
[1] Eugenia M. Kolasinski,et al. Simulator Sickness in Virtual Environments. , 1995 .
[2] Robert W. Lindeman,et al. Towards usable VR: an empirical study of user interfaces for immersive virtual environments , 1999, CHI '99.
[3] E. Jenner. An Inquiry into the Causes and Effects of the Variolae Vaccinae A Disease Discovered in Some of the Western Counties of England, Particularly Gloucestershire, and Known by the Name of the Cow Pox , 2010 .
[4] R. So,et al. Cybersickness in the presence of scene rotational movements along different axes. , 2001, Applied ergonomics.
[5] Tuck Wah Leong,et al. Exploring Gameplay Experiences on the Oculus Rift , 2015, CHI PLAY.
[6] Steven K. Feiner,et al. Combating VR sickness through subtle dynamic field-of-view modification , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).
[7] M. Mckendrick. Angel of death – the story of smallpox , 2010 .
[8] Daniela Gorski Trevisan,et al. Minimizing cyber sickness in head mounted display systems: Design guidelines and applications , 2016, 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH).
[9] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[10] Daniel Mendes,et al. Effects of speed and transitions on target-based travel techniques , 2016, VRST.
[11] Frank Steinicke,et al. Human Walking in Virtual Environments: Perception, Technology, and Applications , 2013 .
[12] Michael E. McCauley,et al. Cybersickness: Perception of Self-Motion in Virtual Environments , 1992, Presence: Teleoperators & Virtual Environments.
[13] Richard H. Y. So,et al. Effects of Navigation Speed on Motion Sickness Caused by an Immersive Virtual Environment , 2001, Hum. Factors.
[14] Mel Slater,et al. The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments , 1995, Virtual Environments.