Analysing the Performance of Interactive

This paper presents the comparative study of three quite different interactive experiences, utilising a narratological/performative approach. The author is motivated to the development of a coherent, systematic and comparative approach to the analysis of complex interactive experiences, regardless of their apparent ‘genre’, as a result of being involved in the production of the Juvenate project. The advantages of such an approach to the analysis of interactive experiences that are not necessarily imbued with any obvious or significant ‘story’ aspect will be explored. Bal’s call for narratology to be positioned in a multi-disciplinary approach provides a framework for a concept in which a designed work ‘implicates’ the reader to ‘enact’ a ‘performance’ [1].