A framework for game engine selection for gamification and serious games
暂无分享,去创建一个
[1] Henry Kelly,et al. How Games and Simulations Can Help Meet America's Challenges in Science Mathematics and Technology Education , 2010 .
[2] Vinay Bhargav Vasudevamurt,et al. Serious game engines: Analysis and applications , 2015, 2015 IEEE International Conference on Electro/Information Technology (EIT).
[3] Cornelia Boldyreff,et al. Architectural studies of games engines — The quake series , 2009, 2009 International IEEE Consumer Electronics Society's Games Innovations Conference.
[4] Alexander Uskov,et al. Serious games, gamification and game engines to support framework activities in engineering: Case studies, analysis, classifications and outcomes , 2014, IEEE International Conference on Electro/Information Technology.
[5] Ian Dunwell,et al. An Engine Selection Methodology for High Fidelity Serious Games , 2010, 2010 Second International Conference on Games and Virtual Worlds for Serious Applications.
[6] Shamus P. Smith,et al. Computer game engines for developing first-person virtual environments , 2008, Virtual Reality.
[7] Jingming Xie. The research on mobile game engine , 2011, 2011 International Conference on Image Analysis and Signal Processing.
[8] Stefan Marks,et al. Evaluation of Game Engines for Simulated Clinical Training , 2008 .
[9] Eike Falk Anderson,et al. Choosing the Infrastructure for Entertainment and Serious Computer Games - a Whiteroom Benchmark for Game Engine Selection , 2013, 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES).
[10] Akekarat Pattrasitidecha. Comparison and evaluation of 3D mobile game engines , 2014 .
[11] Burkhard Wünsche,et al. Evaluation of game engines for simulated surgical training , 2007, GRAPHITE '07.