Study of Cutting Techniques in Simulations with Virtual Reality

Several areas of knowledge have become interested in simulators made using Virtual Reality (VR) because of the possibility of reducing risks, costs, etc. One of these areas is Medicine, which currently has a range of simulators for the practice of surgical procedures. A large number of components is required to assemble these simulators and the ability to simulate incisions in the models of the organs involved one of them. We studied four existing cutting techniques, defining their requirements and exposing their peculiarities. A categorization of cutting techniques relevant to the context of VR simulations was also studied and applied to the four techniques previously studied. Finally, the applicability of these techniques in a scenario of surgical simulation with VR is discussed.