Integrating isometric joysticks into mobile phones for text entry

We are investigating a new gestural text entry method for mobile phones that uses an isometric joystick and therefore consumes very little physical space. We have created a high-fidelity mobile phone prototype with two embedded isometric joysticks, one on the front for use with the thumb, and another on the back for use with the index finger. The joysticks can be used to enter text using a special version of the EdgeWrite text entry method. In our proposed studies, we would like to investigate the performance of using the joysticks as text input devices in stationary and mobile situations. With our prototype, the authors were able to write at ~12 wpm with the front joystick, and ~7 wpm with the back joystick. These numbers are sure to improve as further refinements are made.

[1]  Miika Silfverberg Using Mobile Keypads with Limited Visual Feedback: Implications to Handheld and Wearable Devices , 2003, Mobile HCI.

[2]  Daniel J. Wigdor,et al.  A comparison of consecutive and concurrent input text entry techniques for mobile phones , 2004, CHI.

[3]  Brad A. Myers,et al.  Trackball text entry for people with motor impairments , 2006, CHI.

[4]  I. Scott MacKenzie,et al.  Metrics for text entry research: an evaluation of MSD and KSPC, and a new unified error metric , 2003, CHI '03.

[5]  Ivan Poupyrev,et al.  Gummi: a bendable computer , 2004, CHI '04.

[6]  Brad A. Myers,et al.  EdgeWrite: a stylus-based text entry method designed for high accuracy and stability of motion , 2003, UIST '03.

[7]  I. Scott MacKenzie,et al.  Text Entry for Mobile Computing: Models and Methods,Theory and Practice , 2002, Hum. Comput. Interact..

[8]  L M Parsons,et al.  Perceived spatial organization of cutaneous patterns on surfaces of the human body in various positions. , 1987, Journal of experimental psychology. Human perception and performance.

[9]  Kate Ehrlich A conversation with Ted Selker , 1997, INTR.

[10]  I. Scott MacKenzie,et al.  Phrase sets for evaluating text entry techniques , 2003, CHI Extended Abstracts.

[11]  Antti Oulasvirta The fragmentation of attention in mobile interaction, and what to do with it , 2005, INTR.

[12]  I. Scott MacKenzie,et al.  An Isometric Joystick as a Pointing Device for Handheld Information Terminals , 2001, Graphics Interface.

[13]  Sarah A. Douglas,et al.  Differences in movement microstructure of the mouse and the finger-controlled isometric joystick , 1996, CHI.