Towards Personalities for Animated Agents with Reactive and Planning Behaviors
暂无分享,去创建一个
[1] Earl David Sacerdoti,et al. A Structure for Plans and Behavior , 1977 .
[2] Norman I. Badler,et al. An architecture for the simulation of human movement , 1978, ACM '78.
[3] F. Thomas,et al. Disney Animation: The Illusion of Life , 1981 .
[4] V. Braitenberg. Vehicles, Experiments in Synthetic Psychology , 1984 .
[5] Ieee Robotics,et al. IEEE journal of robotics and automation , 1985 .
[6] Rodney A. Brooks,et al. A Robust Layered Control Syste For A Mobile Robot , 2022 .
[7] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[8] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[9] James K. Hahn,et al. Realistic animation of rigid bodies , 1988, SIGGRAPH.
[10] Roger C. Schank,et al. SCRIPTS, PLANS, GOALS, AND UNDERSTANDING , 1988 .
[11] David J. Israel,et al. Plans and resource‐bounded practical reasoning , 1988, Comput. Intell..
[12] Norman I. Badler,et al. Making Them Move: Mechanics, Control & Animation of Articulated Figures , 1990 .
[13] Jane Wilhelms,et al. A 'Notion' for interactive behavioral animation control , 1990, IEEE Computer Graphics and Applications.
[14] WilliamsLance. Performance-driven facial animation , 1990 .
[15] Daniel Thalmann,et al. A vision-based approach to behavioural animation , 1990, Comput. Animat. Virtual Worlds.
[16] Bonnie Webber,et al. Animation from instructions , 1991 .
[17] Michael F. Cohen,et al. Interactive spacetime control for animation , 1992, SIGGRAPH.
[18] Interactive spacetime control for animation , 1992 .
[19] Norman I. Badler,et al. Simulating humans: computer graphics animation and control , 1993 .
[20] Norman I. Badler,et al. Real-Time Control of a Virtual Human Using Minimal Sensors , 1993, Presence: Teleoperators & Virtual Environments.
[21] Karl Sims,et al. Evolving virtual creatures , 1994, SIGGRAPH.
[22] Mark Steedman,et al. Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents , 1994, SIGGRAPH.
[23] Demetri Terzopoulos,et al. Artificial fishes: physics, locomotion, perception, behavior , 1994, SIGGRAPH.
[24] Norman I. Badler,et al. Terrain reasoning for human locomotion , 1994, Proceedings of Computer Animation '94.
[25] Christopher W. Geib,et al. The Intentional Planning System: ItPlanS , 1994, AIPS.
[26] Lindsay Matthews. Caught in the act , 1994, Nature.
[27] Christopher W. Geib,et al. Planning and Terrain Reasoning , 1995 .
[28] Hyeongseok Ko. Kinematic and dynamic techniques for analyzing, predicting, and animating human locomotion , 1995 .
[29] Norman I. Badler,et al. Instructions, Intentions and Expectations , 1995, Artif. Intell..
[30] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[31] Norman I. Badler,et al. Casualty Modeling for Real-Time Medical Training , 1996, Presence: Teleoperators & Virtual Environments.
[32] Christopher W. Geib,et al. Planning for animation , 1996 .