Context-Aware Mobile AR System for Personalization, Selective Sharing, and Interaction of Contents in Ubiquitous Computing Environments

With advances in tracking and increased computing power, mobile AR systems are popular in our daily life. Researchers in mobile AR technology have emphasized the technical challenges involved in the limitations imposed from mobility. They did not consider context-aware service with user-related information annotation, even if in ubiquitous computing environment, various contexts of both a user and an environment can be utilized easily as well as effectively. Moreover, it is difficult to have access to pervasive but invisible computing resources. At the same time, the more smart appliances become evolved with more features, the harder their user interfaces tend to become to use. Thus, in this paper, we propose Context-aware Mobile Augmented Reality (CaMAR) system. It lets users interact with their smart objects through personalized control interfaces on their mobile AR devices. Also, it supports enabling contents to be not only personalized but also shared selectively and interactively among user communities.

[1]  Woontack Woo,et al.  A Context-Based Storytelling with a Responsive Multimedia System (RMS) , 2005, International Conference on Virtual Storytelling.

[2]  Jun Rekimoto,et al.  Searching common experience: a social communication tool based on mobile ad-hoc networking , 2005, Mobile HCI.

[3]  Choonsung Shin,et al.  The ubiTV application for a Family in ubiHome , 2005 .

[4]  V. V. Badami,et al.  Home appliances get smart , 1998 .

[5]  Woontack Woo,et al.  Unified Context Describing User-Centric Situation:Who,Where,When,What,How and Why , 2005 .

[6]  Steven K. Feiner,et al.  Situated documentaries: embedding multimedia presentations in the real world , 1999, Digest of Papers. Third International Symposium on Wearable Computers.

[7]  Ivan Poupyrev,et al.  Mixing realities in Shared Space: an augmented reality interface for collaborative computing , 2000, 2000 IEEE International Conference on Multimedia and Expo. ICME2000. Proceedings. Latest Advances in the Fast Changing World of Multimedia (Cat. No.00TH8532).

[8]  Ronald Azuma,et al.  A survey of augmented reality" Presence: Teleoperators and virtual environments , 1997 .

[9]  Stephen DiVerdi,et al.  Using aerial photographs for improved mobile AR annotation , 2006, 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality.

[10]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[11]  Dieter Schmalstieg,et al.  Collaborative Augmented Reality for Outdoor Navigation and Information Browsing , 2003 .

[12]  Mark Ollila,et al.  UMAR: Ubiquitous Mobile Augmented Reality , 2004, MUM '04.

[13]  Woontack Woo,et al.  Technologies for E-Learning and Digital Entertainment, Third International Conference, Edutainment 2008, Nanjing, China, June 25-27, 2008, Proceedings , 2008, Edutainment.

[14]  Bernd Kleinjohann,et al.  Mobile AR4ALL , 2001, Proceedings IEEE and ACM International Symposium on Augmented Reality.

[15]  Xingshe Zhou,et al.  Supporting Context-Aware Media Recommendations for Smart Phones , 2006, IEEE Pervasive Computing.

[16]  Wouter Pasman,et al.  Implementation of an augmented reality system on a PDA , 2003, The Second IEEE and ACM International Symposium on Mixed and Augmented Reality, 2003. Proceedings..

[17]  JongWon Kim,et al.  Responsive Multimedia System for Virtual Storytelling , 2005, PCM.

[18]  Steven K. Feiner,et al.  A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment , 1997, Digest of Papers. First International Symposium on Wearable Computers.

[19]  Youngmin Park,et al.  The ARTable: An AR-Based Tangible User Interface System , 2006, Edutainment.

[20]  Sue Long,et al.  Cyberguide: prototyping context-aware mobile applications , 1996, CHI 1996.

[21]  Michael Beigl Point & Click - Interaction in Smart Environments , 1999, HUC.

[22]  Wei Liu,et al.  Live three-dimensional content for augmented reality , 2005, IEEE Transactions on Multimedia.

[23]  Hirokazu Kato,et al.  Marker tracking and HMD calibration for a video-based augmented reality conferencing system , 1999, Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).

[24]  Ronald Azuma,et al.  Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.

[25]  Akira Onozawa,et al.  Environment mapping for objects in the real world: a trial using ARToolKit , 2002, The First IEEE International Workshop Agumented Reality Toolkit,.