Hybrid low-delay compression of motion capture data

Motion Capture (MoCap) is becoming important in many areas of technology, science, and art, including graphics, visualization, gaming, and medical applications. In parallel with its increased use and abundance, compression of this kind of data is becoming more important. In this paper, we propose a hybrid low-delay compression scheme for MoCap data that is particularly suitable for interactive applications such as online gaming or telemedicine. Experimental results confirm the superiority of the proposed approach against state-of-the-art methods for MoCap compression in both compression efficiency and delay, making it suitable for interactive applications.

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