Locally Interpolating Subdivision Surfaces Supporting Free-Form 2D Deformations

This paper addresses the application of free-form deformations to arbitrarily shaped 2D textured objects, solving specific problems. Based on subdivision surfaces applied in 2D, our method successfully combines the following features: fluid good-looking movement, both general global and precise local control and explicit discontinuities. Moreover we implemented an extension to the approximating subdivision scherne, providing local interpolation and accurate border control.

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