An Investigation of Cheating in Online Games

Cheating is rampant in current gameplay on the Internet but not well understood. In this article, the authors summarize various known cheating methods and define a taxonomy for online game cheating to help security experts and game developers alike.

[1]  F. R. Farmer,et al.  The lessons of Lucasfilm's habitat , 1991 .

[2]  H. Kopetz,et al.  Dependability: Basic Concepts and Terminology , 1992, Dependable Computing and Fault-Tolerant Systems.

[3]  Brian Neil Levine,et al.  Cheat-proof playout for centralized and distributed online games , 2001, Proceedings IEEE INFOCOM 2001. Conference on Computer Communications. Twentieth Annual Joint Conference of the IEEE Computer and Communications Society (Cat. No.01CH37213).

[4]  Hyun-Jin Choi,et al.  Security issues in online games , 2002, Electron. Libr..

[5]  Jeff Yan,et al.  Security design in online games , 2003, 19th Annual Computer Security Applications Conference, 2003. Proceedings..

[6]  Carl E. Landwehr,et al.  Basic concepts and taxonomy of dependable and secure computing , 2004, IEEE Transactions on Dependable and Secure Computing.

[7]  Brian Randell,et al.  A systematic classification of cheating in online games , 2005, NetGames '05.

[8]  Gary McGraw Exploiting Online Games , 2007, USENIX Annual Technical Conference.