효과적인 H/W 설계를 위한 사면체 보간법
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In this paper, we propose a Tetrahedral Interpolation algorithm that read LUT data from the memory and make possible the real-time video processing up to Full-HD. In the algorithm, 3D-LUT data are rearranged according to the logical number of vertexes of an cube so that we are able to compute the tetrahedral interpolation without the use of additional memory.