Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study

Digital educational games research tends to lack ecological validity by not adequately taking into account the views and perspectives of children and young people with autism spectrum disorders (ASD). In technology applications for autism there is also a focus mostly on learning of social communication rather than academic subjects. This paper is a pilot study that explores the potential of including the views and perspectives of people with autism by analysing an academic-based educational game that was co-designed with and for young people with ASD. The serious game aims to help the players learn Geography-specific knowledge and integrates several strategic features so that users can collaborate together against the computer or compete against each other. The educational game was evaluated over five sessions by three peer teams from two different special educational institutions, involving a total of six students with ASD. The participants were positive about their enjoyment and motivation as well as social engagement. The results showed that the players’ level of competitiveness not only influenced the experience within the game but also the interaction within the peer teams. The game mechanisms did help the participants with ASD increase their knowledge in Geography content. The main conclusion is that there are considerable benefits of including children with ASD in the design process and future research should explore more fully how their involvement can enhance curriculum-based learning as well as social engagement within the classroom.

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