Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study
暂无分享,去创建一个
[1] Victoria Knight,et al. A Review of Technology-Based Interventions to Teach Academic Skills to Students with Autism Spectrum Disorder , 2013, Journal of Autism and Developmental Disorders.
[2] Lennart E. Nacke,et al. From game design elements to gamefulness: defining "gamification" , 2011, MindTrek.
[3] Fabrizio Stasolla,et al. Promoting constructive engagement by two boys with autism spectrum disorders and high functioning through behavioral interventions , 2014 .
[4] I. Stockman,et al. Effect of Augmented Sensorimotor Input on Learning Verbal and Nonverbal Tasks Among Children with Autism Spectrum Disorders , 2014, Journal of autism and developmental disorders.
[5] Tony Charman,et al. What should autism research focus upon? Community views and priorities from the United Kingdom , 2014, Autism : the international journal of research and practice.
[6] Judith Good,et al. How can participatory design inform the design and development of innovative technologies for autistic communities , 2016 .
[7] Chris Visscher,et al. The relationship between gross motor skills and academic achievement in children with learning disabilities. , 2011, Research in developmental disabilities.
[8] A. Diamond. Close interrelation of motor development and cognitive development and of the cerebellum and prefrontal cortex. , 2000, Child development.
[9] Sue Cobb,et al. Reflections on the role of the ‘users’: challenges in a multi-disciplinary context of learner-centred design for children on the autism spectrum , 2014 .
[10] Vahid Nejati,et al. Implicit and explicit motor learning: Application to children with Autism Spectrum Disorder (ASD). , 2015, Research in developmental disabilities.
[11] Sarah Parsons,et al. Authenticity in virtual reality for assessment and intervention in Autism: a conceptual review , 2016 .
[12] Sara de Freitas,et al. Using games and simulations for supporting learning , 2006 .
[13] Jacqueline Ravet,et al. Inclusive/exclusive? Contradictory perspectives on autism and inclusion: the case for an integrative position , 2011 .
[14] S. Wass,et al. The uses of cognitive training technologies in the treatment of autism spectrum disorders , 2014, Autism : the international journal of research and practice.
[15] Chrystopher L. Nehaniv,et al. Guidelines for researchers and practitioners designing software and software trials for children with autism , 2010 .
[16] Sue Cobb,et al. Participatory design in the development of innovative technologies for children and young people on the autism spectrum: the COSPATIAL project , 2011 .
[17] Franca Garzotto,et al. Exploring motion-based touchless games for autistic children's learning , 2013, IDC.
[18] Connie Kasari,et al. Children with autism spectrum disorder and social skills groups at school: a randomized trial comparing intervention approach and peer composition. , 2016, Journal of child psychology and psychiatry, and allied disciplines.
[19] M. Weinstein,et al. Economic Burden of Childhood Autism Spectrum Disorders , 2012, Pediatrics.
[20] P. J. Brooks,et al. Use of Computer-Assisted Technologies (CAT) to Enhance Social, Communicative, and Language Development in Children with Autism Spectrum Disorders , 2012, Journal of Autism and Developmental Disorders.
[21] Jean Écalle,et al. Serious games as new educational tools: how effective are they? A meta-analysis of recent studies , 2013, J. Comput. Assist. Learn..
[22] R. Engels,et al. The benefits of playing video games. , 2014, The American psychologist.
[23] Sara Bernardini,et al. ECHOES: An intelligent serious game for fostering social communication in children with autism , 2014, Inf. Sci..
[24] S. Serret,et al. Facing the challenge of teaching emotions to individuals with low- and high-functioning autism using a new Serious game: a pilot study , 2014, Molecular Autism.
[25] O. Grynszpan,et al. Innovative technology-based interventions for autism spectrum disorders: A meta-analysis , 2014, Autism : the international journal of research and practice.
[26] Eynat Gal,et al. To enforce or not to enforce? The use of collaborative interfaces to promote social skills in children with high functioning autism spectrum disorder , 2013, Autism : the international journal of research and practice.
[27] Sigal Eden,et al. Usability of technology supported social competence training for children on the Autism Spectrum , 2011, 2011 International Conference on Virtual Rehabilitation.
[28] Laura Malinverni,et al. An inclusive design approach for developing video games for children with Autism Spectrum Disorder , 2017, Comput. Hum. Behav..
[29] Pablo A. Haya,et al. Designing videogames to improve students' motivation , 2014, Comput. Hum. Behav..
[30] Marie Poirier,et al. Memory in Autism: Working memory and immediate memory in autism spectrum disorders , 2008 .
[31] Kammie Bohlken Lee. Understanding the Friendship Processes of Individuals with Asperger's Syndrome: A Phenomenological Study of Reflective College Experiences. , 2010 .
[32] R. Pennington. Computer-Assisted Instruction for Teaching Academic Skills to Students With Autism Spectrum Disorders: A Review of Literature , 2010 .
[33] Benoît Bossavit,et al. Designing an educational game for and with teenagers with high functioning autism , 2016, PDC.
[34] Douglas B. Clark,et al. Digital Games, Design, and Learning , 2016, Review of educational research.
[35] N. Yuill,et al. Facilitating Other-Awareness in Low-Functioning Children with Autism and Typically-Developing Preschoolers Using Dual-Control Technology , 2013, Journal of Autism and Developmental Disorders.
[36] Per Backlund,et al. Educational games - Are they worth the effort? A literature survey of the effectiveness of serious games , 2013, 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES).
[37] D Markland,et al. On the factorial and construct validity of the Intrinsic Motivation Inventory: conceptual and operational concerns. , 1997, Research quarterly for exercise and sport.
[38] Laura Benton,et al. Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities , 2015, Int. J. Child Comput. Interact..
[39] Mariano Alcañiz Raya,et al. Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project , 2010, Comput. Educ..
[40] Hilary Johnson,et al. Developing IDEAS: supporting children with autism within a participatory design team , 2012, CHI.
[41] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.
[42] Sigal Eden,et al. NoProblem! A Collaborative Interface for Teaching Conversation Skills to Children with High Functioning Autism Spectrum Disorder , 2014 .
[43] Alfredo Pina,et al. Hierarchical Menu Selection with a Body-Centered Remote Interface , 2014, Interact. Comput..
[44] Leonard A. Annetta,et al. Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom , 2009 .
[45] Sarah Parsons,et al. Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism , 2015, Int. J. Child Comput. Interact..
[46] Eynat Gal,et al. Negotiation Strategy Video Modeling Training for Adolescents with Autism Spectrum Disorder: A Usability Study , 2015, Int. J. Hum. Comput. Interact..
[47] Sue Cobb,et al. Participatory design approach with children with autism , 2011 .
[48] Sunny Kim,et al. Improving Socialization for High School Students with ASD by Using Their Preferred Interests , 2013, Journal of Autism and Developmental Disorders.
[49] J. Smyth,et al. Designing Serious Game Interventions for Individuals with Autism , 2014, Journal of Autism and Developmental Disorders.
[50] Guillermo Montes,et al. Association of Childhood Autism Spectrum Disorders and Loss of Family Income , 2008, Pediatrics.
[51] Christopher Frauenberger,et al. Conversing through and about technologies: Design critique as an opportunity to engage children with autism and broaden research(er) perspectives , 2013, Int. J. Child Comput. Interact..