A Display Cube as a Tangible User Interface

In this paper we introduce the design and development of a display cube as a novel tangible user interface. Using the common shape of a cube we implemented a platform that supports input by gesture recognition and output through 6 displays mounted at the sides of the cube. Exploiting the physical affordances of the cube and augmenting it with embedded sensors and LCD displays, we enable different applications like a playful learning interface for children. Based on initial observations and users’ experiences with the device, we argue that breaking conventions about how a computer has to look like and providing a playful interface is a promising approach to embed and integrate technology into people’s everyday context and activities and enable new forms of interaction.