입자 기반 유동 시뮬레이션의 렌더링 기술 개발

Recently, various particle-based simulation techniques, which solve the Navier-Stokes and continuity equations, have been developed and applied to complicated engineering problems. However, although progress is being made on their visualization or rendering techniques, these are still insufficient. In this study, to render a smooth configuration for a free-surface, a rendering technique was developed that included the generation of density fields from the location information for simulated particles and the creation model for a polygonal surface. The developed rendering technique was applied to the visualization of a dynamic free-surface flow interacting with a structure using a particle-based simulation technique.