Simulation of deformable environment with haptic feedback on GPU
暂无分享,去创建一个
[1] M. Sainz,et al. GPU Based cloth simulation with Moving Humanoids , 2005 .
[2] L. Verlet. Computer "Experiments" on Classical Fluids. I. Thermodynamical Properties of Lennard-Jones Molecules , 1967 .
[3] Demetri Terzopoulos,et al. Realistic modeling for facial animation , 1995, SIGGRAPH.
[4] Hong Qin,et al. Real‐time meshless deformation , 2005, Comput. Animat. Virtual Worlds.
[5] Thomas Sangild Sørensen,et al. Haptic feedback for the GPU-based surgical simulator. , 2006, Studies in health technology and informatics.
[6] S. Sathiya Keerthi,et al. A fast procedure for computing the distance between complex objects in three-dimensional space , 1988, IEEE J. Robotics Autom..
[7] Dinesh Manocha,et al. CULLIDE: interactive collision detection between complex models in large environments using graphics hardware , 2003, HWWS '03.
[8] D. Prattichizzo,et al. Exploiting GPUs for visuo-haptic modelling of deformable tissues , 2006, The First IEEE/RAS-EMBS International Conference on Biomedical Robotics and Biomechatronics, 2006. BioRob 2006..
[9] Dinesh K. Pai,et al. CInDeR: Collision and Interference Detection in Real-time using graphics hardware , 2003, Graphics Interface.
[10] Jean-Christophe Lombardo,et al. Real-time collision detection for virtual surgery , 1999, Proceedings Computer Animation 1999.
[11] Rüdiger Westermann,et al. Interactive Simulation of Deformable Bodies on GPUs , 2005, SimVis.
[12] Paolo Fiorini,et al. Calibration of mass spring models for organ simulations , 2007, 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems.
[13] Markus H. Gross,et al. Optimized Spatial Hashing for Collision Detection of Deformable Objects , 2003, VMV.
[14] Pheng-Ann Heng,et al. An improved scheme of an interactive finite element model for 3D soft-tissue cutting and deformation , 2005, The Visual Computer.
[15] W. Eric L. Grimson,et al. Volumetric object modeling for surgical simulation , 1998, Medical Image Anal..