Modeling spatial sound in contextual augmented reality environments

This paper describes spatial sound modeling in Contextual Augmented Reality Environments (CARE) with the use of the CARL language. To support 3D sound presentation in CARE environments, the CARL language has been extended with new sound elements. The concept has been implemented in the CARL Browser that enables displaying augmented reality presentations enriched with 3D sound. As a result, extended CARE environments enable combining visual and audio content in AR scenes in a flexible and seamless way.

[1]  Julian Villegas,et al.  From whereware to whence- and whitherware: Augmented audio reality for position-aware services , 2011, 2011 IEEE International Symposium on VR Innovation.

[2]  Michael Cohen,et al.  HRIR~: modulating range in headphone-reproduced spatial audio , 2010, VRCAI '10.

[3]  Krzysztof Walczak,et al.  Dynamic composition of interactive AR scenes with the CARL language , 2014, IISA 2014, The 5th International Conference on Information, Intelligence, Systems and Applications.

[4]  Holger Regenbrecht,et al.  Using Augmented Virtuality for Remote Collaboration , 2004, Presence: Teleoperators & Virtual Environments.

[5]  Blair MacIntyre,et al.  The Argon AR Web Browser and standards-based AR application environment , 2011, 2011 10th IEEE International Symposium on Mixed and Augmented Reality.

[6]  I. S. Mackenzie,et al.  Virtual Environments and Advanced Interface Design , 1995 .

[7]  Krzysztof Walczak,et al.  Building Contextual Augmented Reality Environments with semantics , 2014, 2014 International Conference on Virtual Systems & Multimedia (VSMM).

[8]  Nicola Döring,et al.  Integration of spatial sound in immersive virtual environments an experimental study on effects of spatial sound on presence , 2013, 2013 IEEE Virtual Reality (VR).

[9]  Mark Billinghurst,et al.  Spatial sound localization in an augmented reality environment , 2006, OZCHI.

[10]  Jae Yeol Lee,et al.  A Context-Aware and Augmented Reality-Supported Service Framework in Ubiquitous Environments , 2005, EUC Workshops.

[11]  Krzysztof Walczak,et al.  Conceptual knowledge-based modeling of interactive 3D content , 2014, The Visual Computer.

[12]  Krzysztof Walczak,et al.  Creation of Interactive AR Content on Mobile Devices , 2013, BIS.

[13]  Krzysztof Walczak,et al.  CARL: A Language for Modelling Contextual Augmented Reality Environments , 2014, DoCEIS.

[14]  Krzysztof Walczak,et al.  Semantic contextual augmented reality environments , 2014, ISMAR.

[15]  Nicholas Mariette,et al.  Human Factors Research in Audio Augmented Reality , 2013 .

[16]  Marek Hatala,et al.  Ontology and rule based retrieval of sound objects in augmented audio reality system for museum visitors , 2004, SAC '04.

[17]  Mark Billinghurst,et al.  An evaluation of wearable information spaces , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).

[18]  Woodrow Barfield,et al.  Virtual environments and advanced interface design , 1995 .

[19]  Yuan Wang,et al.  An Authoring Tool for Mobile Phone AR Environments , 2009 .

[20]  Adrian David Cheok,et al.  An experimental study on the role of 3D sound in augmented reality environment , 2004, Interact. Comput..

[21]  Philipp Stampfl Augmented reality disk jockey: AR/DJ , 2003, SIGGRAPH '03.