I-dentity: concealing movement representation associations in games

This paper details the design of i-dentity, a collaborative movement-based game where the game design deliberately conceals the players' associations to a digital representation. While movement-based digital games typically make it clear whose movement representation belongs to which player, we explore how making it ambiguous whose movement controls which representation can facilitate engaging play experiences. We call this "innominate movement representation" and explore this opportunity through our game "i-dentity". The game's setup has each player in a group hold Sony Move controllers, with one of the players' movements controlling all of the Move controller lights. Gameplay involves the group of players with Move controllers trying to perform movements together at the same time in order to conceal from other players whose movements are represented. With i-dentity, we aim to extend the range of multiplayer games with a novel and engaging approach to digital representation of player movement.