Modeling the Perceptual Impact of Viewport Adaptation for Immersive Video
暂无分享,去创建一个
Zhan Ma | Shaowei Xie | Wenjun Zhang | Yiling Xu | Qiu Shen | Qiaojian Qian
[1] Mingkai Huang,et al. Modeling the Perceptual Quality of Immersive Images Rendered on Head Mounted Displays: Resolution and Compression , 2018, IEEE Transactions on Image Processing.
[2] Touradj Ebrahimi,et al. A simple method to obtain visual attention data in head mounted virtual reality , 2017, 2017 IEEE International Conference on Multimedia & Expo Workshops (ICMEW).
[3] Wen Gao,et al. A Study on the Quantization Scheme in H.264/AVC and Its Application to Rate Control , 2004, PCM.
[4] Yao Wang,et al. Perceptual video quality assessment on a mobile platform considering both spatial resolution and quantization artifacts , 2010, 2010 18th International Packet Video Workshop.
[5] Jie Wu,et al. Modeling the impact of spatial resolutions on perceptual quality of immersive image/video , 2016, 2016 International Conference on 3D Imaging (IC3D).
[6] Sugato Chakravarty,et al. Methodology for the subjective assessment of the quality of television pictures , 1995 .
[7] Feng Li,et al. Ultra Wide View Based Panoramic VR Streaming , 2017, VR/AR Network@SIGCOMM.
[8] Shaowei Xie,et al. Dynamic VR live streaming over MMT , 2017, 2017 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB).
[9] Zhan Ma,et al. Modeling of Rate and Perceptual Quality of Compressed Video as Functions of Frame Rate and Quantization Stepsize and Its Applications , 2012, IEEE Transactions on Circuits and Systems for Video Technology.
[10] Gwendal Simon,et al. Viewport-adaptive navigable 360-degree video delivery , 2016, 2017 IEEE International Conference on Communications (ICC).
[11] Yong Liu,et al. Prioritized Buffer Control in Two-tier 360 Video Streaming , 2017, VR/AR Network@SIGCOMM.
[12] Christian Timmerer,et al. Towards Bandwidth Efficient Adaptive Streaming of Omnidirectional Video over HTTP: Design, Implementation, and Evaluation , 2017, MMSys.
[13] Gordon Wetzstein,et al. Saliency in VR: How Do People Explore Virtual Environments? , 2016, IEEE Transactions on Visualization and Computer Graphics.
[14] Zhan Ma,et al. Optimization of spatial, temporal and amplitude resolution for rate-constrained video coding and scalable video adaptation , 2012, 2012 19th IEEE International Conference on Image Processing.