Socio-technical factors of practice transmission in an online creative tool community

Digital artists using modular visual production environments can now create highly customized creative tools such as virtual musical instruments, as well as readily sharing and reusing such tools. Aspects of this process both impede and support practice learning. This poster describes an ongoing case study analyzing the socio-technical factors influencing development and transmission of practice and informal learning within one example community, the users of Native Instrument's Reaktor™ software.