Learning behavior and achievement analysis of a digital game-based learning approach integrating mastery learning theory and different feedback models
暂无分享,去创建一个
[1] D. Carnine,et al. Elaborated Corrective Feedback and the Acquisition of Reasoning Skills: A Study of Computer-Assisted Instruction , 1987, Exceptional children.
[2] AllAnissa,et al. Cognitive abilities, digital games and arithmetic performance enhancement , 2015 .
[3] Chin-Chung Tsai,et al. The evaluation of different gaming modes and feedback types on game-based formative assessment in an online learning environment , 2015, Comput. Educ..
[4] Gwo-Jen Hwang,et al. Effects of different online peer-feedback approaches on students' performance skills, motivation and self-efficacy in a dance course , 2016, Comput. Educ..
[5] F. Paas. Training strategies for attaining transfer of problem-solving skill in statistics: A cognitive-load approach. , 1992 .
[6] Tzu-Hua Wang,et al. Implementation of Web-based dynamic assessment in facilitating junior high school students to learn mathematics , 2011, Comput. Educ..
[7] T. Guskey. Mastery learning: Applying the theory , 1980 .
[8] Cheryl I. Johnson,et al. Adding Instructional Features That Promote Learning in a Game-Like Environment , 2010 .
[9] Thomas W. Malone,et al. Toward a Theory of Intrinsically Motivating Instruction , 1981, Cogn. Sci..
[10] T. Guskey. Closing Achievement Gaps: Revisiting Benjamin S. Bloom's “Learning for Mastery” , 2007 .
[11] Gwo-Jen Hwang,et al. The influences of a two-tier test strategy on student learning: A lag sequential analysis approach , 2015, Comput. Educ..
[12] The effects of static and adaptive performance feedback in game-based training , 2013, Comput. Hum. Behav..
[13] LeeAnn M. Sutherland,et al. Effects of game technology on elementary student learning in mathematics , 2012, Br. J. Educ. Technol..
[14] R. Bakeman,et al. Observing interaction: An introduction to sequential analysis, 2nd ed. , 1997 .
[15] Christian Burgers,et al. How feedback boosts motivation and play in a brain-training game , 2015, Comput. Hum. Behav..
[16] Huei-Tse Hou,et al. Integrating cluster and sequential analysis to explore learners' flow and behavioral patterns in a simulation game with situated-learning context for science courses: A video-based process exploration , 2015, Comput. Hum. Behav..
[17] Gwo-Guang Lee,et al. Using a concept map knowledge management system to enhance the learning of biology , 2013, Comput. Educ..
[18] Katrina E. Ricci,et al. Do Computer-Based Games Facilitate Knowledge Acquisition and Retention? , 1996 .
[19] B. Bloom. Bloom , Benjamin S . Learning for Mastery . Instruction and Curriculum . Regional Education Laboratory for the Carolinas , 2022 .
[20] Marina Papastergiou,et al. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation , 2009, Comput. Educ..
[21] Eric Jamet,et al. Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness , 2013, Comput. Educ..
[22] Atsusi Hirumi,et al. Examining the pedagogical foundations of modern educational computer games , 2008, Comput. Educ..
[23] B. Bloom. Learning for Mastery. Instruction and Curriculum. Regional Education Laboratory for the Carolinas and Virginia, Topical Papers and Reprints, Number 1. , 1968 .
[24] Gwo-Jen Hwang,et al. An interactive concept map approach to supporting mobile learning activities for natural science courses , 2011, Comput. Educ..
[25] Diana G. Oblinger,et al. The Next Generation of Educational Engagement , 2004 .
[26] Liam Rourke,et al. Validity in quantitative content analysis , 2004 .
[27] Ximena López,et al. Beyond Nintendo: design and assessment of educational video games for first and second grade students , 2003, Comput. Educ..
[28] Maria M. Klawe,et al. Computer Games, Education and Interfaces: The E-GEMS Project , 1999, Graphics Interface.
[29] M. Csíkszentmihályi. Beyond boredom and anxiety , 1975 .
[30] Gregory Trevors,et al. The effects of technology-mediated immediate feedback on kindergarten students' attitudes, emotions, engagement and learning outcomes during literacy skills development , 2015 .
[31] John V. Dempsey,et al. Interactive Instruction and Feedback , 1993 .
[32] Gwo-Jen Hwang,et al. A concept map-embedded educational computer game for improving students' learning performance in natural science courses , 2013, Comput. Educ..
[33] Barbara L. Grabowski,et al. Gameplaying for maths learning: cooperative or not? , 2007, Br. J. Educ. Technol..
[34] Wei Pan,et al. Assessing the effectiveness of a 3-D instructional game on improving mathematics achievement and motivation of middle school students , 2012, Br. J. Educ. Technol..
[35] K. Kiili. Digital game-based learning: Towards an experiential gaming model , 2005, Internet High. Educ..
[36] Dennis Charsky,et al. "Games are made for fun": Lessons on the effects of concept maps in the classroom use of computer games , 2011, Comput. Educ..
[37] Jesse Fox,et al. Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance , 2015, Comput. Educ..
[38] Valerie J. Shute,et al. The validity of a game-based assessment of persistence , 2013, Comput. Hum. Behav..
[39] Frederik Cornillie,et al. The role of feedback in foreign language learning through digital role playing games , 2012 .
[40] Lieven De Marez,et al. Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises , 2015, Comput. Educ..
[41] Oguzhan Ozdemir,et al. The Effects of Mastery Learning Model on the Success of the Students Who Attended "Usage of Basic Information Technologies" Course , 2005, J. Educ. Technol. Soc..
[42] F. Paas,et al. Cognitive Architecture and Instructional Design , 1998 .
[43] Robert H. Berk,et al. Observing Interaction: An Introduction to Sequential Analysis , 1992 .
[44] Roger Bakeman,et al. Observing Interaction: An Introduction to Sequential Analysis , 1986 .
[45] Shi-Jinn Horng,et al. Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills , 2016, Comput. Educ..
[46] Hui-Chun Chu,et al. A time sequence-oriented concept map approach to developing educational computer games for history courses , 2015, Interact. Learn. Environ..
[47] Gwo-Jen Hwang,et al. A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses , 2015, Comput. Educ..