Continuous Feedback Control Strategy with Maximal Capture Zone in a Class of Pursuit Games

An interception problem of a highly maneuverable target is considered using a linearized kinematical model with first order acceleration dynamics of the interceptor and the target. The problem is interpreted as a differential game of pursuit. An admissible pursuer (interceptor) feedback strategy, continuous with respect to the state variables and having a maximal capture zone, is constructed. This strategy is the saturated version of a linear feedback control, obtained from the solution of an auxiliary linear-quadratic differential game with cheap controls. This strategy is evaluated by Monte-Carlo simulation of the interception with noisy measurements.