Simulation Approach to Sensor Placement Using Unity 3D

3D game simulation engines have demonstrated utility in the areas of training[1], scientific analysis[2], and knowledge solicitation[3]. This paper will make the case for the use of 3D game simulation engines in the field of sensor placement optimization. Our study used a series of parallel simulations in the Unity3D simulation framework to answer the questions: how many sensors of various modalities are required and where they should be placed to meet a desired threat detection threshold? The result is a framework that not only answers this sensor placement question, but can be easily expanded to differing optimization criteria as well as answer how a particular configuration responds to differing crowd flows or informed/non-informed adversaries. Additionally, we demonstrate the scalability of this framework by running parallel instances on a supercomputing grid and illustrate the processing speed gained.