A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment
暂无分享,去创建一个
[1] Tamara G. Kolda,et al. Tensor Decompositions and Applications , 2009, SIAM Rev..
[2] Julian Togelius,et al. Modeling player experience in Super Mario Bros , 2009, 2009 IEEE Symposium on Computational Intelligence and Games.
[3] Matthias Rauterberg,et al. Difficulty Scaling through Incongruity , 2008, AIIDE.
[4] Yehuda Koren,et al. Advances in Collaborative Filtering , 2011, Recommender Systems Handbook.
[5] Lars Schmidt-Thieme,et al. Factorization Models for Forecasting Student Performance , 2011, EDM.
[6] Rasmus Bro,et al. The N-way Toolbox for MATLAB , 2000 .
[7] Anne Sullivan,et al. An inclusive view of player modeling , 2011, FDG.
[8] Philippe Pasquier,et al. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels , 2011, IEEE Transactions on Computational Intelligence and AI in Games.
[9] William V. Wright,et al. A Theory of Fun for Game Design , 2004 .
[10] Michael Mateas,et al. Answer Set Programming for Procedural Content Generation: A Design Space Approach , 2011, IEEE Transactions on Computational Intelligence and AI in Games.
[11] Lior Rokach,et al. Recommender Systems Handbook , 2010 .
[12] Taghi M. Khoshgoftaar,et al. A Survey of Collaborative Filtering Techniques , 2009, Adv. Artif. Intell..
[13] Brian S. Stensrud,et al. Bringing the Schoolhouse Inside the Box - A Tool for Engaging, Individualized Training , 2006 .
[14] Robin Hunicke,et al. AI for Dynamic Difficulty Adjustment in Games , 2004 .
[15] Robert A. Sottilare,et al. Automated scenario generation: toward tailored and optimized military training in virtual environments , 2012, FDG.
[16] Julian Togelius,et al. Experience-Driven Procedural Content Generation , 2011, IEEE Transactions on Affective Computing.
[17] Georgios N. Yannakakis,et al. Modeling Children's Entertainment in the Playware Playground , 2006, 2006 IEEE Symposium on Computational Intelligence and Games.
[18] Julian Togelius,et al. Search-Based Procedural Content Generation: A Taxonomy and Survey , 2011, IEEE Transactions on Computational Intelligence and AI in Games.