Video Games, Learning, and “Content”

In this paper, I argue both that good video games recruit good leaming and that game design is inherently connected to designing good leaming for players. Good game design has a lot to teach us about good leaming and contemporary leaming theory has something to teach us about how to design even better and deeper games. I view leaming in games as a form of “experiential leaming” and discuss the conditions—often met in good games—under which leaming from experience is most effective for leaming.

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