Uniting cartoon textures with computer assisted animation
暂无分享,去创建一个
[1] Neill W. Campbell,et al. Practical Generation of Video Textures using the Auto-Regressive Process , 2002, BMVC.
[2] Bobby Bodenheimer,et al. Cartoon textures , 2004, SCA '04.
[3] Thomas W. Sederberg,et al. A physically based approach to 2–D shape blending , 1992, SIGGRAPH.
[4] Philip J. Willis,et al. Computer Assisted Animation: 2D or not 2D? , 1994, Comput. J..
[5] William T. Reeves,et al. Inbetweening for computer animation utilizing moving point constraints , 1981, SIGGRAPH '81.
[6] Alexander Kort,et al. Computer aided inbetweening , 2002, NPAR '02.
[7] Christoph Bregler,et al. Turning to the masters: motion capturing cartoons , 2002, ACM Trans. Graph..
[8] N. Burtnyk,et al. Interactive skeleton techniques for enhancing motion dynamics in key frame animation , 1998 .
[9] Richard Szeliski,et al. Video textures , 2000, SIGGRAPH.
[10] W SederbergThomas,et al. A physically based approach to 2D shape blending , 1992 .
[11] Peter-Pike J. Sloan,et al. Artist‐Directed Inverse‐Kinematics Using Radial Basis Function Interpolation , 2001, Comput. Graph. Forum.
[12] N. Burtnyk,et al. Computer-Generated Key-Frame Animation , 1971 .
[13] Frank Van Reeth,et al. Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques , 2001, Proceedings Computer Animation 2001. Fourteenth Conference on Computer Animation (Cat. No.01TH8596).
[14] Peisheng Gao,et al. 2-D shape blending: an intrinsic solution to the vertex path problem , 1993, SIGGRAPH.
[15] Lucas Kovar,et al. Motion Graphs , 2002, ACM Trans. Graph..
[16] Ari Rappoport,et al. Shape blending using the star-skeleton representation , 1995, IEEE Computer Graphics and Applications.
[17] Neill W. Campbell,et al. Video textures using the auto-regressive process , 2002, SIGGRAPH '02.