Philosophers Living with the Tilting Bowl
暂无分享,去创建一个
Ron Wakkary | Henry W. J. Lin | Sabrina Hauser | Doenja Oogjes | Ron Wakkary | Sabrina Hauser | Henry W. J. Lin | D. Oogjes
[1] Evan Selinger,et al. Postphenomenology: A Critical Companion to Ihde , 2006 .
[2] L. Winner. DO ARTIFACTS HAVE (cid:1) POLITICS? , 2022 .
[3] Terry Winograd,et al. On "Understanding Computers and Cognition: A New Foundation for Design". A Response to the Reviews , 1987, Artif. Intell..
[4] B. Latour. 10 ''Where Are the Missing Masses? The Sociology of a Few Mundane Artifacts'' , 1992 .
[5] R.I.A. Mercuri,et al. Technology as Experience , 2005, IEEE Transactions on Professional Communication.
[6] Peter P.C.C. Verbeek,et al. Cyborg intentionality: Rethinking the phenomenology of human–technology relations , 2008 .
[7] Terrence A. Brooks,et al. Designing Information Technology in the Postmodern Age: From Method to Metaphor, by Richard Coyne , 1996, J. Am. Soc. Inf. Sci..
[8] Paul Dourish,et al. Where the action is , 2001 .
[9] Eric Paulos,et al. Electric materialities and interactive technology , 2013, CHI.
[10] Kristina Höök,et al. Somaesthetic Appreciation Design , 2016, CHI.
[11] Helena De Preester. Postphenomenology and technoscience: the Peking University Lectures , 2010 .
[12] Ron Wakkary,et al. Morse Things: A Design Inquiry into the Gap Between Things and Us , 2017, Conference on Designing Interactive Systems.
[13] Wiebe E. Bijker,et al. Shaping Technology/Building Society: Studies in Sociotechnical Change ed. by Wiebe E. Bijker, John Law (review) , 1994, Technology and Culture.
[14] Eric Paulos,et al. A phenomenology of human-electricity relations , 2011, CHI.
[15] Ron Wakkary,et al. Intersecting with Unaware Objects , 2015, Creativity & Cognition.
[16] K. Charmaz,et al. Constructing Grounded Theory , 2014 .
[17] Phillipp Kaestner,et al. Understanding Computers And Cognition A New Foundation For Design , 2016 .
[18] James Pierce,et al. Material awareness: promoting reflection on everyday materiality , 2009, CHI Extended Abstracts.
[19] Richard Banks,et al. From Research Prototype to Research Product , 2016, CHI.
[20] David B. Wilson,et al. Technology and the Character of Contemporary Life: A Philosophical Inquiry by Albert Borgmann (review) , 1986 .
[21] Eric Paulos,et al. Making Multiple Uses of the Obscura 1C Digital Camera: Reflecting on the Design, Production, Packaging and Distribution of a Counterfunctional Device , 2015, CHI.
[22] Albert Borgmann,et al. Technology and the Character of Contemporary Life: A Philosophical Inquiry. , 1986 .
[23] Peter-Paul Verbeek,et al. Moralizing Technology: Understanding and Designing the Morality of Things , 2011 .
[24] P. Verbeek. What Things Do: Philosophical Reflections on Technology, Agency, and Design , 2005 .
[25] Ron Wakkary,et al. Unselfconscious Interaction: A Conceptual Construct , 2016, Interact. Comput..
[26] Bettina Nissen,et al. On Speculative Enactments , 2017, CHI.
[27] Peter Ljungstrand,et al. The ChatterBox: Using Text Manipulation in an Entertaining Information Display , 2000, Graphics Interface.
[28] Daniel Fallman,et al. A different way of seeing: Albert Borgmann’s philosophy of technology and human–computer interaction , 2010, AI & SOCIETY.
[29] Robert Rosenberger,et al. A field guide to postphenomenology , 2015 .
[30] Don Ihde,et al. Philosophy of Technology: An Introduction , 1998 .
[31] Abigail Sellen,et al. Photobox: on the design of a slow technology , 2012, DIS '12.
[32] Oscar Tomico,et al. Embodied Design Ideation Methods: Analysing the Power of Estrangement , 2017, CHI.
[33] Henry Lin,et al. Material speculation: actual artifacts for critical inquiry , 2015, Aarhus Conference on Critical Alternatives.
[34] D. Ihde. Technology and the lifeworld : from garden to earth , 1991 .
[35] Markéta Dolejsová,et al. StreetSauce , 2017, Interactions.
[36] Ron Wakkary,et al. Videos of Things: Speculating on, Anticipating and Synthesizing Technological Mediations , 2017, CHI.
[37] Jane Fulton Suri,et al. Experience prototyping , 2000, DIS '00.
[38] A. Feenberg. The critical theory of technology , 1990 .
[39] Paul Hekkert,et al. Design for Socially Responsible Behavior: A Classification of Influence Based on Intended User Experience , 2011, Design Issues.
[40] Eli Blevis,et al. Understanding why we preserve some things and discard others in the context of interaction design , 2009, CHI.
[41] Daniel Fallman,et al. The new good: exploring the potential of philosophy of technology to contribute to human-computer interaction , 2011, CHI.
[42] Terry Winograd,et al. Understanding computers and cognition - a new foundation for design , 1987 .
[43] William W. Gaver,et al. Design: Cultural probes , 1999, INTR.
[44] Carl Magnus Olsson,et al. Beyond a utility view of personal informatics: a postphenomenological framework , 2015, UbiComp/ISWC Adjunct.
[45] Albrecht Schmidt,et al. The drift table: designing for ludic engagement , 2004, CHI EA '04.
[46] Erik Stolterman,et al. Architectures of interaction: an architectural perspective on digital experience , 2010, NordiCHI.
[47] Ron Wakkary,et al. Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research , 2016, Conference on Designing Interactive Systems.