Application of Information Technology: Web-based Three-dimensional Virtual Body Structures: W3D-VBS

Major efforts are being made to improve the teaching of human anatomy to foster cognition of visuospatial relationships. The Visible Human Project of the National Library of Medicine makes it possible to create virtual reality-based applications for teaching anatomy. Integration of traditional cadaver and illustration-based methods with Internet-based simulations brings us closer to this goal. Web-based three-dimensional Virtual Body Structures (W3D-VBS) is a next-generation immersive anatomical training system for teaching human anatomy over the Internet. It uses Visible Human data to dynamically explore, select, extract, visualize, manipulate, and stereoscopically palpate realistic virtual body structures with a haptic device. Tracking user's progress through evaluation tools helps customize lesson plans. A self-guided "virtual tour" of the whole body allows investigation of labeled virtual dissections repetitively, at any time and place a user requires it.

[1]  Peter-Pike J. Sloan,et al.  Interactive Ray Tracing for Volume Visualization , 1999, IEEE Trans. Vis. Comput. Graph..

[2]  H Hoffman,et al.  Anatomic VisualizeR: realizing the vision of a VR-based learning environment. , 1999, Studies in health technology and informatics.

[3]  Kiyonari Inamura,et al.  Mvox: Interactive 2-4D medical image and graphics visualization software , 1996 .

[4]  Joe Michael Kniss,et al.  Interactive Texture-Based Volume Rendering for Large Data Sets , 2001, IEEE Computer Graphics and Applications.

[5]  Hanspeter Pfister,et al.  The VolumePro real-time ray-casting system , 1999, SIGGRAPH.

[6]  P Golland,et al.  AnatomyBrowser: A novel approach to visualization and integration of medical information. , 1999, Computer aided surgery : official journal of the International Society for Computer Aided Surgery.

[7]  Michael Dertouzos The Unfinished Revolution , 2001 .

[8]  Shenchang Eric Chen,et al.  QuickTime VR: an image-based approach to virtual environment navigation , 1995, SIGGRAPH.

[9]  M. Meißner,et al.  Vizard II, a PCI-card for real-time volume rendering , 1998, SIGGRAPH 1998.

[10]  Hanspeter Pfister,et al.  Ray Casting Architectures for Volume Visualization , 1999, IEEE Trans. Vis. Comput. Graph..

[11]  Parvati Dev,et al.  Volumetric virtual body structures. , 2002, Studies in health technology and informatics.

[12]  Eric Acosta,et al.  Heuristic haptic texture for surgical simulations. , 2002, Studies in health technology and informatics.

[13]  M J Ackerman,et al.  The Visible Human Project , 1998, Proc. IEEE.