The presentation of three-dimensional objects with single image stereogram
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A number of techniques offer us, at last, the possibility of viewing nature - the world of three dimensions - in a more realistic way with the deployment of three-dimensional display systems. Among these various methods, we chose the one based on the single image stereogram algorithm as the target of this paper, with respect to its simplicity, but efficiency in representing the vivid depth information of the real world. The goal of the paper is the improvement of the conventional implementation with our fixed-eyes-based calculation of constraints and with a new way to detect hidden surfaces in a three-dimensional scene. Going further than that, the paper extends the algorithm to moving objects, which is a new aspect, and, therefore, it has not yet been researched well. We also discuss the depth perception obtained by the algorithm and its visibility, a key question for the usability of the images of this category.
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