Course 05: eye-based interaction in graphical systems: theory & practice

This course covers interactive techniques associated with the use of an eye tracker, an input device delivering real-time coordinates of the user’s gaze. While eye tracking technology is itself not new and eye trackers have been successfully incorporated in virtual environments (mainly by the military) over 20 years ago, eye trackers have not been easily accessible to the general graphics community. Moreover, eye trackers have traditionally been considered “unwieldy”. Currently available off-the-shelf video eye trackers have greatly improved in their accuracy and ease of use and integration. Interest in the use of eye tracking devices is currently re-surging, as the devices are being applied in areas of interface usability studies, training simulators, and as interaction devices.

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