An emotion model using emotional memory and consciousness occupancy ratio
暂无分享,去创建一个
This paper focuses on general emotion model which can be used in cyber characters in VR. Our model shows the various kinds of emotional transition whose factors are ranged from single variable to multiple variables by emotional memory and Consciousness Occupancy Ratio (COR). This model also shows emotional memory recall which is an established theory in Psychology. In the last part, the simulation using a simple interactive agent successfully displays emotional and mental transitions similar to those of the real creature.
[1] Cynthia Breazeal,et al. Robot in Society: Friend or Appliance? , 1999 .
[2] P. Maes,et al. Old tricks, new dogs: ethology and interactive creatures , 1997 .