A Secure Event Agreement (SEA) protocol for peer-to-peer games
暂无分享,去创建一个
Vanessa Teague | Peter Schachte | Scott Douglas | Amy Beth Corman | Vanessa Teague | P. Schachte | A. Corman | Scott Douglas
[1] Gwendal Simon,et al. Solipsis: A Massively Multi-Participant Virtual World , 2003, PDPTA.
[2] Daniel Zappala,et al. Low latency and cheat-proof event ordering for peer-to-peer games , 2004, NOSSDAV '04.
[3] David R. Karger,et al. Chord: A scalable peer-to-peer lookup service for internet applications , 2001, SIGCOMM '01.
[4] Martín Abadi,et al. Prudent Engineering Practice for Cryptographic Protocols , 1994, IEEE Trans. Software Eng..
[5] Srinivasan Seshan,et al. Mercury: supporting scalable multi-attribute range queries , 2004, SIGCOMM 2004.
[6] Srinivasan Seshan,et al. Mercury: a scalable publish-subscribe system for internet games , 2002, NetGames '02.
[7] Srinivasan Seshan,et al. Mercury: supporting scalable multi-attribute range queries , 2004, SIGCOMM '04.
[8] Honghui Lu,et al. Peer-to-peer support for massively multiplayer games , 2004, IEEE INFOCOM 2004.
[9] David R. Karger,et al. Chord: a scalable peer-to-peer lookup protocol for internet applications , 2003, TNET.
[10] Bruce Schneier,et al. A Performance Comparison of the Five AES Finalists , 2000, AES Candidate Conference.
[11] Eli Biham,et al. NESSIE D21 - Performance of Optimized Implementations of the NESSIE Primitives , 2003 .
[12] Seif Haridi,et al. Distributed Algorithms , 1992, Lecture Notes in Computer Science.
[13] Brian Neil Levine,et al. Cheat-proof playout for centralized and distributed online games , 2001, Proceedings IEEE INFOCOM 2001. Conference on Computer Communications. Twentieth Annual Joint Conference of the IEEE Computer and Communications Society (Cat. No.01CH37213).