Personas versus Clones for Player Decision Modeling

The current paper investigates how to model human play styles. Building on decision and persona theory we evolve game playing agents representing human decision making styles. Two methods are developed, applied, and compared: procedural personas, based on utilities designed with expert knowledge, and clones, trained to reproduce play traces. Additionally, two metrics for comparing agent and human decision making styles are proposed and compared. Results indicate that personas evolved from designer intuitions can capture human decision making styles equally well as clones evolved from human play traces.

[1]  Julian Togelius,et al.  Robust player imitation using multiobjective evolution , 2009, 2009 IEEE Congress on Evolutionary Computation.

[2]  A. Rubinstein Modeling Bounded Rationality , 1998 .

[3]  Julian Togelius,et al.  Artificial and Computational Intelligence in Games , 2013, Artificial and Computational Intelligence in Games.

[4]  Julian Togelius,et al.  Towards automatic personalised content creation for racing games , 2007, 2007 IEEE Symposium on Computational Intelligence and Games.

[5]  Alessandro Canossa,et al.  Play-Personas: Behaviours and Belief Systems in User-Centred Game Design , 2009, INTERACT.

[6]  Julian Togelius,et al.  Imitating human playing styles in Super Mario Bros , 2013, Entertain. Comput..

[7]  Julian Togelius,et al.  Generative agents for player decision modeling in games , 2014, FDG.

[8]  A. Tversky,et al.  Prospect theory: an analysis of decision under risk — Source link , 2007 .

[9]  Gerd Gigerenzer,et al.  Heuristic decision making. , 2011, Annual review of psychology.

[10]  Julian Togelius,et al.  Evolving personas for player decision modeling , 2014, 2014 IEEE Conference on Computational Intelligence and Games.

[11]  Julian Togelius,et al.  Evolving controllers for simulated car racing , 2005, 2005 IEEE Congress on Evolutionary Computation.

[12]  Michael Mateas,et al.  A game-independent play trace dissimilarity metric , 2014, FDG.

[13]  Daniele Loiacono,et al.  Player Modeling , 2013, Artificial and Computational Intelligence in Games.

[14]  Dave Mark,et al.  Behavioral Mathematics for Game AI , 2009 .

[15]  A. Tversky,et al.  Prospect theory: analysis of decision under risk , 1979 .