Social games, virtual goods
暂无分享,去创建一个
[1] Stuart J. Barnes,et al. Why people buy virtual items in virtual worlds with real money , 2007, DATB.
[2] Yang Wang,et al. Human-Currency Interaction: learning from virtual currency use in China , 2008, CHI.
[3] Vili Lehdonvirta,et al. Game Design as Marketing: How Game Mechanics Create Demand for Virtual Goods , 2010 .
[4] Hiroaki Kimura,et al. Applying pervasive technologies to create economic incentives that alter consumer behavior , 2009, UbiComp.
[5] Miho Nojima,et al. Pricing models and Motivations for MMO play , 2007, DiGRA Conference.