A Visibility-Driven Approach to Managing Interest in Distributed Simulations with Dynamic Load Balancing
暂无分享,去创建一个
[1] Honghui Lu,et al. Peer-to-peer support for massively multiplayer games , 2004, IEEE INFOCOM 2004.
[2] Filip De Turck,et al. Dynamic microcell assignment for massively multiplayer online gaming , 2005, NetGames '05.
[3] Hiroaki Hazeyama,et al. Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games , 2004, NetGames '04.
[4] Jin Chen,et al. Locality aware dynamic load management for massively multiplayer games , 2005, PPoPP.
[5] Suiping Zhou,et al. A dynamic load sharing algorithm for massively multiplayer online games , 2003, The 11th IEEE International Conference on Networks, 2003. ICON2003..
[6] Shervin Shirmohammadi,et al. A zone based architecture for massively multi-user simulations , 2007, SpringSim '07.
[7] Graham Morgan,et al. Load balancing for massively multiplayer online games , 2006, NetGames '06.