Let the Games Begin: Civic Playing on High-Tech Consoles

The author presents an overview of an emerging field that looks at the impact of video games on civic engagement. Some video games have explicit civics-related content and engage players in simulat...

[1]  P. M. Kato,et al.  A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial , 2008, Pediatrics.

[2]  D. Lieberman,et al.  Management of chronic pediatric diseases with interactive health games: theory and research findings. , 2001, The Journal of ambulatory care management.

[3]  Stephen Coleman,et al.  Realising Democracy Online: A Civic Commons in Cyberspace , 2001 .

[4]  Henry Jenkins Confronting the Challenges of Participatory Culture: Media Education for the 21st Century , 2006 .

[5]  Jennifer Earl,et al.  Contesting Cultural Control : Youth Culture and Online Petitioning , 2007 .

[6]  David A. Huffaker,et al.  The language of online leadership: gender and youth engagement on the internet. , 2006, Developmental psychology.

[7]  L. Sherrod,et al.  Dimensions of Citizenship and Opportunities for Youth Development: The What, Why, When, Where, and Who of Citizenship Development , 2002 .

[8]  Dana L. Kelly,et al.  International Association for the Evaluation of Educational Achievement , 1998 .

[9]  Yochai Benkler,et al.  The wealth of networks: how social production transforms markets and freedom , 2006 .

[10]  Scott Keeter,et al.  The Civic and Political Health of the Nation: A Generational Portrait. , 2002 .

[11]  Yasmin B. Kafai,et al.  How computer games help children learn , 2008 .

[12]  Marina Umaschi Bers,et al.  Fostering Civic Engagement by Building a Virtual City , 2006, J. Comput. Mediat. Commun..

[13]  J. Youniss,et al.  What We Know About Engendering Civic Identity , 1997 .

[14]  Marina Umaschi Bers,et al.  Active Citizenship through Technology: Collaboration, Connection, and Civic Participation , 2006, ICLS.

[15]  John L. Sherry The effects of violent video games on aggression a meta-analysis , 2001 .

[16]  Mark D. Griffiths,et al.  Excessive Computer Game Playing: Evidence for Addiction and Aggression? , 2007, Cyberpsychology Behav. Soc. Netw..

[17]  Kathryn Montgomery,et al.  Youth as e-citizens: engaging the digital generation , 1970 .

[18]  Elizabeth C. Hair,et al.  Civic Engagement Programs and Youth Development: A Synthesis. , 2002 .

[19]  E. Erikson Identity, youth, and crisis , 1968 .

[20]  S. Keeter,et al.  Searching for the Meaning of Youth Civic Engagement: Notes From the Field , 2002 .

[21]  Murray Stoopack,et al.  History of civilization , 1966 .

[22]  Kurt Squire,et al.  Design Principles of Next-Generation Digital Gaming for Education. , 2003 .

[23]  Michael A. Xenos,et al.  Direct and Differential Effects of the Internet on Political and Civic Engagement , 2007 .

[24]  Marina Umaschi Bers,et al.  The Role of New Technologies to Foster Positive Youth Development , 2006 .

[25]  Alexandra Rankin Macgill,et al.  Teens, Video Games, and Civics: Teens' Gaming Experiences Are Diverse and Include Significant Social Interaction and Civic Engagement. , 2008 .

[26]  Justine Cassell,et al.  "We have these rules inside": The effects of exercising voice in a children's online forum. , 2002 .

[27]  Mitchel Resnick,et al.  Pianos not stereos: creating computational construction kits , 1996, INTR.

[28]  R. Oldenburg The Great Good Place , 1999 .

[29]  William A. Galston,et al.  Liberal purposes: Liberalism and the neutral state , 1991 .

[30]  Dmitri Williams Why Game Studies Now? Gamers Don't Bowl Alone , 2006, Games Cult..

[31]  Marina Umaschi Bers Virtual Worlds as Digital Playgrounds , 2008 .

[32]  R. Selman growth of interpersonal understanding , 1980 .

[33]  Joseph Kahne,et al.  The Civic Potential of Video Games , 2009 .

[34]  Seymour Papert,et al.  Mindstorms: Children, Computers, and Powerful Ideas , 1981 .

[35]  J. Youniss,et al.  Roots of Civic Identity: International Perspectives on Community Service and Activism in Youth. , 1998 .

[36]  Rod Amner,et al.  Civic Engagement , 2009, Encyclopedia of Gerontology and Population Aging.

[37]  John L. Sherry The effects of violent video games on aggression. , 2001 .

[38]  K. Montgomery,et al.  Youth and digital democracy: Intersections of practice, policy, and the marketplace. , 2008 .

[39]  W. Bennett Changing Citizenship in the Digital Age , 2008 .

[40]  M. López,et al.  The Civic Engagement of Immigrant Youth: New Evidence From the 2006 Civic and Political Health of the Nation Survey , 2008 .

[41]  J. Gee Good video games and good learning , 2007 .

[42]  M. Bers Identity Construction Environments: Developing Personal and Moral Values Through the Design of a Virtual City , 2001 .

[43]  Amy B. Jordan,et al.  Children in the Digital Age: Influences of Electronic Media in Development , 2002 .

[44]  Peter Levine,et al.  The Future of Democracy: Developing the Next Generation of American Citizens , 2007 .

[45]  Marina Umaschi Bers,et al.  The virtual campus of the future: stimulating and simulating civic actions in a virtual world , 2010, J. Comput. High. Educ..

[46]  S. Keeter,et al.  What Americans Know about Politics and Why It Matters , 1996 .

[47]  Henry E. Brady,et al.  Voice and Equality: Civic Voluntarism in American Politics , 1996 .

[48]  Marina Umaschi Bers,et al.  Civic Identities, Online Technologies: From Designing Civics Curriculum to Supporting Civic Experiences , 2007 .

[49]  C. Flanagan,et al.  Youth Civic Development: Implications of Research for Social Policy and Programs , 2001 .

[50]  Sophia Hagelbäck,et al.  Europa Universalis III , 2008 .

[51]  Cynthia Gibson FROM INSPIRATION TO PARTICIPATION: FROM INSPIRATION TO PARTICIPATION: A REVIEW OF PERSPECTIVES ON YOUTH CIVIC ENGAGEMENT , 2001 .

[52]  Michael K. Thomas,et al.  Making learning fun: Quest Atlantis, a game without guns , 2005 .

[53]  K. Squire,et al.  Replaying History: Engaging Urban Underserved Students in Learning World History Through Computer Simulation Games , 2004, ICLS.