Combining Time Series and Clustering to Extract Gamer Profile Evolution

Video-games industry is specially focused on user entertainment. It is really important for these companies to develop interactive and usable games in order to satisfy their client preferences. The main problem for the game developers is to get information about the user behaviour during the game-play. This information is important, specially nowadays, because gamers can buy new extra levels, or new games, interactively using their own consoles. Developers can use the gamer profile extracted from the game-play to create new levels, adapt the game to different user, recommend new video games and also match up users. This work tries to deal with this problem. Here, we present a new game, called “Dream”, whose philosophy is based on the information extraction process focused on the player game-play profile and its evolution. We also present a methodology based on time series clustering to group users according to their profile evolution. This methodology has been tested with real users which have played Dream during several rounds.