Construction and community: Investigating interaction in a minecraft affinity space
暂无分享,去创建一个
[1] Alecia Marie Magnifico,et al. Writing in the Wild: Writers’ Motivation in Fan‐Based Affinity Spaces , 2013 .
[2] Sean C. Duncan. Minecraft, beyond construction and survival , 2011 .
[3] Esther MacCallum-Stewart. Diggy Holes and Jaffa Cakes: The Rise of the Elite Fan Producer in Videogaming Culture , 2013 .
[4] Tim Jordan,et al. The Ecology of Games: Connecting Youth, Games and Learning , 2009 .
[5] James Paul Gee,et al. 话语分析入门 : 理论与方法 = An introduction to discourse analysis : theory and method , 1999 .
[6] Jason Potts,et al. Towards a cultural science of videogames: evolutionary social learning , 2010 .
[7] Etienne Wenger,et al. Situated Learning: Legitimate Peripheral Participation , 1991 .
[8] Constance Steinkuehler,et al. Games, Learning, and Society: Apprenticeship in Massively Multiplayer Online Games , 2012 .
[9] Sean C. Duncan,et al. Scientific Habits of Mind in Virtual Worlds , 2008 .
[10] James Paul Gee,et al. Games, Learning, and Society: Nurturing Affinity Spaces and Game-Based Learning , 2012 .
[11] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[12] Robert J. Moore,et al. The social side of gaming: a study of interaction patterns in a massively multiplayer online game , 2004, CSCW.
[13] Caroline Haythornthwaite,et al. Studying Online Social Networks , 2006, J. Comput. Mediat. Commun..
[14] Katie Salen. Toward an Ecology of Gaming , 2007 .
[15] James Paul Gee,et al. The Anti-Education Era: Creating Smarter Students through Digital Learning , 2013 .
[16] Sasha A. Barab,et al. Games, Learning, and Society: Learning And Meaning In The Digital Age , 2012 .