Creating Mathematical Contexts with Logo

In Mindstorms, Papert (1980) shared a vision of education in which the learner was both active and in control. He discussed the ways in which computers could affect the way that people think and learn and offered Logo as a vehicle that would assist in this process, since he thought that it could “contribute to mental processes not only instrumentally but in more essential, conceptual ways, influencing how people think even when they are far removed from a computer ...” (p. 4).