The Impact of Perceived Interactivity on Individual Participation in micro-Blogging

The purpose of this research-in-progress paper is to explore factors affecting users’ participation in microblogging. Based on literature review and the stimulus-organism-response (S-O-R) framework, a conceptual model is proposed to depict the relationships between the features of micro-blogging services and users’ behavior. Specifically, the features of micro-blogs such as subscription, broadcasting and interoperability are believed to influence users’ perception of interactivity, which is considered as a key factor affecting individuals’ sense of telepresence and social presence, and eventually affect individuals’ participation in microblogging. The future research and expected contribution is discussed at the end.

[1]  Shelly Rodgers,et al.  Relationships Between Blogs as EWOM and Interactivity, Perceived Interactivity, and Parasocial Interaction , 2006 .

[2]  G. Zinkhan,et al.  Determinants of Perceived Web Site Interactivity , 2008 .

[3]  Izak Benbasat,et al.  Quo vadis TAM? , 2007, J. Assoc. Inf. Syst..

[4]  I. Ajzen Perceived behavioral control, self-efficacy, locus of control, and the theory of planned behavior. , 2002 .

[5]  Bernard J. Jansen,et al.  Micro-blogging as online word of mouth branding , 2009, CHI Extended Abstracts.

[6]  Guohua Wu,et al.  The Mediating Role of Perceived Interactivity in the Effect of Actual Interactivity on Attitude Toward the Website , 2005 .

[7]  Sridhar P. Nerur,et al.  Why do people engage in social computing? a need fulfillment perspective , 2007 .

[8]  Frank Biocca,et al.  The Effect of the Agency and Anthropomorphism on Users' Sense of Telepresence, Copresence, and Social Presence in Virtual Environments , 2003, Presence: Teleoperators & Virtual Environments.

[9]  Yan Zhu,et al.  Follow me: An analysis of self-traits, motivation, microblog usage and attractiveness of one's microblog , 2012, ICSSSM12.

[10]  Fay Sudweeks,et al.  Networked Interactivity , 1997, J. Comput. Mediat. Commun..

[11]  Jonathan Steuer,et al.  Defining virtual reality: dimensions determining telepresence , 1992 .

[12]  Suraksha Gupta,et al.  Enhancing Brand Equity Through Sustainability: Waste Recycling , 2016 .

[13]  Yaobin Lu,et al.  Perceived Interactivity: Exploring Factors Affecting Micro-Blogging Service Satisfaction and Continuance Intention , 2010, PACIS.

[14]  Dennis L. Hoffman,et al.  Marketing in Hypermedia Computer-Mediated Environments : Conceptual Foundations 1 ) , 1998 .

[15]  Sung-Byung Yang,et al.  An Odyssey into Virtual Worlds: Exploring the Impacts of Technological and Spatial Environments , 2011, MIS Q..

[16]  J. Leckenby,et al.  The role of perceived interactivity in interactive ad processing , 2000 .

[17]  Frank Biocca,et al.  Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion , 2006, J. Comput. Mediat. Commun..

[18]  Yan Zhu,et al.  Research on relationship of gratification sought, gratification obtained and microblogging user behavior , 2012, ICSSSM12.

[19]  Yaobin Lu,et al.  Enhancing perceived interactivity through network externalities: An empirical study on micro-blogging service satisfaction and continuance intention , 2012, Decis. Support Syst..

[20]  Lisa R. Klein Creating virtual product experiences: The role of telepresence , 2003 .

[21]  Matthew K. O. Lee,et al.  Online social networks: Why do students use facebook? , 2011, Comput. Hum. Behav..

[22]  Mary Beth Rosson,et al.  How and why people Twitter: the role that micro-blogging plays in informal communication at work , 2009, GROUP.

[23]  M. Press Presence : teleoperators and virtual environments. , 2014 .

[24]  Mohamed Khalifa,et al.  Knowledge contribution in virtual communities: accounting for multiple dimensions of social presence through social identity , 2010, PACIS.

[25]  David Gefen,et al.  Some antecedents and effects of trust in virtual communities , 2002, J. Strateg. Inf. Syst..

[26]  Carrie Heeter,et al.  Being There: The Subjective Experience of Presence , 1992, Presence: Teleoperators & Virtual Environments.

[27]  D. Fortin,et al.  Interactivity and vividness effects on social presence and involvement with a web-based advertisement , 2005 .

[28]  Dongwon Lee,et al.  Understanding Music Sharing Behavior on Social Network Services , 2011, Online Inf. Rev..

[29]  John Short,et al.  The social psychology of telecommunications , 1976 .

[30]  Russell Williams,et al.  From servicescape to “cyberscape” , 2004 .

[31]  J. Y. Park,et al.  Understanding music sharing behaviour on social network , 2011 .

[32]  Fiona Fui-Hoon Nah,et al.  Enhancing Brand Equity Through Flow and Telepresence: A Comparison of 2D and 3D Virtual Worlds , 2011, MIS Q..

[33]  Mary Jo Bitner,et al.  Servicescapes: The Impact of Physical Surroundings on Customers and Employees: , 1992 .

[34]  Paul McFedries Technically Speaking , 2007, IEEE Spectrum.

[35]  F. Nah,et al.  Enhancing%' or paper_id like 'brand equity through flow and telepresence: a comparison of 2D and 3D virtual worlds , 2011 .

[36]  Frank Biocca,et al.  Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria , 2003, Presence: Teleoperators & Virtual Environments.