The role of personality on disordered gaming and game genre preferences in adolescence : Gender differences and person-environment transactions
暂无分享,去创建一个
M. Griffiths | L. Mezquita | M. Ibáñez | G. Ortet | Francisco J López-Fernández | Francisco J. López-Fernández
[1] M. Bernaldo-de-Quirós,et al. Measurement instruments of online gaming disorder in adolescents and young people according to DSM-5 criteria: a systematic review. , 2019, Adicciones.
[2] G. Flórez,et al. Does ICD-11 improve the epidemiological and nosological purposes of mental, behavioral and developmental disorders? , 2019, Adicciones.
[3] M. Griffiths,et al. Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines , 2019, International Journal of Mental Health and Addiction.
[4] L. Fañanás,et al. Recent Stressful Life Events (SLE) and Adolescent Mental Health: Initial Validation of the LEIA, a New Checklist for SLE Assessment According to Their Severity, Interpersonal, and Dependent Nature , 2018, Assessment.
[5] S. Ohmann,et al. Internet gaming disorder in children and adolescents: a systematic review , 2018, Developmental medicine and child neurology.
[6] Douglas A. Gentile,et al. Problematic Video Gaming in a Young Spanish Population: Association with Psychosocial Health , 2018, Cyberpsychology Behav. Soc. Netw..
[7] Vega González-Bueso,et al. Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review , 2018, International journal of environmental research and public health.
[8] Connor McCabe,et al. Improving Present Practices in the Visual Display of Interactions , 2018, Advances in methods and practices in psychological science.
[9] C. S. Green,et al. Internet Gaming Disorder in Children and Adolescents , 2017, Pediatrics.
[10] Satoko Mihara,et al. Cross‐sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature , 2017, Psychiatry and clinical neurosciences.
[11] A. Schimmenti,et al. Personality and Internet Gaming Disorder: a Systematic Review of Recent Literature , 2017, Current Addiction Reports.
[12] P. Conrod. Personality-Targeted Interventions for Substance Use and Misuse , 2016, Current Addiction Reports.
[13] Problem video game playing is related to emotional distress in adolescents. , 2016, Adicciones.
[14] J. Espada,et al. Problem video game playing is related to emotional distress in adolescents. , 2016, Adicciones.
[15] Carlos García-Oliva,et al. Experiential Avoidance and Technological Addictions in Adolescents , 2016, Journal of behavioral addictions.
[16] Jeroen S. Lemmens,et al. Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder , 2016, Cyberpsychology Behav. Soc. Netw..
[17] Florian Rehbein,et al. Video game playing in the general adult population of Germany: Can higher gaming time of males be explained by gender specific genre preferences? , 2016, Comput. Hum. Behav..
[18] Beate Braun,et al. Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres , 2016, Comput. Hum. Behav..
[19] L. Fañanás,et al. Five-factor model and internalizing and externalizing syndromes: A 5-year prospective study , 2015 .
[20] M. Beutel,et al. Regular gaming behavior and internet gaming disorder in European adolescents: results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates , 2015, European Child & Adolescent Psychiatry.
[21] Thorsten Quandt,et al. Psychosocial causes and consequences of online video game play , 2015, Comput. Hum. Behav..
[22] C. Chan,et al. Exploring personality characteristics of Chinese adolescents with internet-related addictive behaviors: trait differences for gaming addiction and social networking addiction. , 2015, Addictive behaviors.
[23] Michael Scharkow,et al. Beyond the "core-gamer": Genre preferences and gratifications in computer games , 2015, Comput. Hum. Behav..
[24] Thom Baguley,et al. Pathological video game playing in Spanish and British adolescents: Towards the exploration of Internet Gaming Disorder symptomatology , 2014, Comput. Hum. Behav..
[25] Mehmet Barış Horzum,et al. Computer Game Addiction in Adolescents and Its Relationship to Chronotype and Personality , 2014 .
[26] Matthew C. Keller,et al. Gene × Environment Interaction Studies Have Not Properly Controlled for Potential Confounders: The Problem and the (Simple) Solution , 2014, Biological Psychiatry.
[27] E. Walker,et al. Diagnostic and Statistical Manual of Mental Disorders , 2013 .
[28] M. Griffiths,et al. The relationships between behavioral addictions and the five-factor model of personality. , 2013, Journal of behavioral addictions.
[29] L. Mezquita,et al. Assessing the Five Factors of Personality in Adolescents , 2012, Assessment.
[30] Alan K. Goodboy,et al. Is Basic Personality Related to Violent and Non-Violent Video Game Play and Preferences? , 2011, Cyberpsychology Behav. Soc. Netw..
[31] D. Gentile,et al. Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study , 2011, Pediatrics.
[32] Patrick M. Markey,et al. Vulnerability to Violent Video Games: A Review and Integration of Personality Research , 2010 .
[33] D. Gentile. Pathological Video-Game Use Among Youth Ages 8 to 18 , 2009, Psychological science.
[34] D. McCarthy,et al. Person-environment transactions in youth drinking and driving. , 2008, Psychology of addictive behaviors : journal of the Society of Psychologists in Addictive Behaviors.
[35] John P. Charlton,et al. Distinguishing addiction and high engagement in the context of online game playing , 2007, Comput. Hum. Behav..
[36] Marley W. Watkins,et al. Determining Parallel Analysis Criteria , 2005 .
[37] M. Griffiths. A ‘components’ model of addiction within a biopsychosocial framework , 2005 .
[38] A. Caspi,et al. Personality Development Across the Life Course:The Argument for Change and Continuity , 2001 .
[39] P. Costa,et al. Personality disorders and normal personality dimensions in obsessive-compulsive disorder , 2000, British Journal of Psychiatry.
[40] Karen E. Dill,et al. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. , 2000, Journal of personality and social psychology.
[41] T. Greitemeyer,et al. The longitudinal relationship between everyday sadism and the amount of violent video game play , 2017 .
[42] Patti M. Valkenburg,et al. Psychosocial causes and consequences of pathological gaming , 2011, Comput. Hum. Behav..
[43] L. Mezquita,et al. Basic personality dimensions and alcohol consumption in young adults , 2010 .
[44] O. John,et al. Paradigm shift to the integrative Big Five trait taxonomy: History, measurement, and conceptual issues. , 2008 .
[45] P. Costa,et al. Empirical and theoretical status of the five-factor model of personality traits , 2008 .
[46] V. Benet‐Martínez,et al. Personality and the prediction of consequential outcomes. , 2006, Annual review of psychology.
[47] Ignacio Montero,et al. Sistema de clasificación del método en los informes de investigación en Psicología , 2005 .
[48] P. Costa,et al. Revised NEO Personality Inventory (NEO-PI-R) and NEO-Five-Factor Inventory (NEO-FFI) , 1992 .