The effect of educational computer games on the academic resilience, academic self-regulation, and academic achievement of EFL students

Introduction In recent years there has been an increasing interest in the field of educational computer games (ECGs). Although ECGs have been researched, more analyses still need to be performed on these variables to check their effects on language learning. Methods To this end, 74-third grade female state high school students from two schools in Zanjan were selected through a two-stage cluster random sampling method. The number of students in each class was 37. One of the classes (control group) was trained traditionally and the other was for one semester through the researchers-made ECGs. After completing the training, the research tools were performed as a post-test on the experimental and control groups. The data collection stage took place for about 6 months. Results Based on the results from the research questions, the use of training computers has been effective in increasing AR, ASR, and AA. Discussion It has significant implications for teachers and learners in the EFL context and opens interesting opportunities for administrators and curriculum developers to explore when planning EFL courses.

[1]  Uzoma Heman Ononye,et al.  Academic resilience, emotional intelligence, and academic performance among undergraduate students , 2022, Knowledge and Performance Management.

[2]  Kangjae Lee,et al.  Is college students' trajectory associated with academic performance? , 2022, Comput. Educ..

[3]  Emmanuel Fokides,et al.  Pre-service teachers’ views about the use of digital educational games for collaborative learning , 2022, Education and Information Technologies.

[4]  Nathaniel J. Hunsu,et al.  Single Versus Multiple Resilience Factors: An Investigation of the Dimensionality of the Academic Resilience Scale , 2022, Journal of Psychoeducational Assessment.

[5]  Anwar Sadat Shimul,et al.  Motivations of playing digital games: A review and research agenda , 2021, Psychology & Marketing.

[6]  S. Glenzer,et al.  Towards High-Repetition-Rate Fast Neutron Sources Using Novel Enabling Technologies , 2021, Instruments.

[7]  Yves Karlen,et al.  What makes high achievers different from low achievers? Self-regulated learners in the context of a high-stakes academic long-term task , 2021, Learning and Individual Differences.

[8]  G. Kermarrec,et al.  Mixed-methods approaches to learning strategies and self-regulation in Physical Education: a literature review , 2021, Physical Education and Sport Pedagogy.

[9]  R. Gaschler,et al.  PLAT 20(3) 2021: Promoting Self-Regulated Learning: Training, Feedback, and Addressing Teachers’ Misconceptions , 2021 .

[10]  Matthew L. Bernacki,et al.  Examining the Critical Role of Evaluation and Adaptation in Self-Regulated Learning , 2021, Contemporary Educational Psychology.

[11]  Kane Meissel,et al.  Measuring academic resilience in quantitative research: A systematic review of the literature , 2021 .

[12]  Md. Sazzadul Haque,et al.  The need for an effective environmental engineering education to meet the growing environmental pollution in Bangladesh , 2021 .

[13]  Laila M. Akhu-Zaheya,et al.  The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis , 2021, JMIR serious games.

[14]  Sigit Hermawan,et al.  The Effect of Computer Anxiety, Computer Attitude, Computer Self Efficacy and Accounting Knowledge on Accounting Students’ Understanding Using Accurate-based Accounting Software , 2021, Proceedings of 2nd Annual Management, Business and Economic Conference (AMBEC 2020).

[15]  Hui Guo,et al.  The relationship between extracurricular music activity participation and music and Chinese language academic achievements of primary school students in China , 2021, Psychology of Music.

[16]  C. Randler,et al.  Academic Self-Regulation, Chronotype and Personality in University Students During the Remote Learning Phase due to COVID-19 , 2021, Frontiers in Education.

[17]  M. Lepper,et al.  Intrinsic Motivation and Instructional Effectiveness in Computer-Based Education , 2021 .

[18]  E. Driessen,et al.  Putting self‐regulated learning in context: Integrating self‐, co‐, and socially shared regulation of learning , 2021, Medical education.

[19]  İlker Kösterelioğlu,et al.  Effect of the Lesson Study Practice on Students' Academic Achievements in Life Sciences Course , 2021 .

[20]  Thiti Jantakun,et al.  Digital Educational Computer Games Environments Supporting Education (DECGE-SE) , 2021 .

[21]  N. A. Lestari,et al.  Literature Review on The Use of Educational Physics Games in Improving Learning Outcomes , 2021 .

[22]  J. Singh Academic resilience among international students: lived experiences of postgraduate international students in Malaysia , 2021, Asia Pacific Education Review.

[23]  D. Alt,et al.  Health management students’ self-regulation and digital concept mapping in online learning environments , 2021, BMC medical education.

[24]  Sigrid Blömeke,et al.  Academic resilience: underlying norms and validity of definitions , 2021, Educational Assessment, Evaluation and Accountability.

[25]  M. Kaess,et al.  Non-Substance Addiction in Childhood and Adolescence. , 2021, Deutsches Arzteblatt international.

[26]  Siros Izadpanah,et al.  The effect of the flipped classroom model on Iranian English foreign language learners: Engagement and motivation in English language grammar , 2021, Cogent Education.

[27]  A. Kosnin,et al.  Development of a new model on utilizing online learning platforms to improve students’ academic achievements and satisfaction , 2020, International Journal of Educational Technology in Higher Education.

[28]  Cihad Şentürk Effects of the blended learning model on preservice teachers’ academic achievements and twenty-first century skills , 2020, Educ. Inf. Technol..

[29]  Russell G. Almond,et al.  Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games , 2020, J. Comput. Assist. Learn..

[30]  M. Gökalp Investigation of relationship between subjective well-being levels and academic achievements of university students according to various variables , 2020 .

[31]  R. Pishghadam,et al.  Identifying the motivational and demotivational factors influencing students’ academic achievements in language education , 2019, Learning and Motivation.

[32]  H. Witte,et al.  Promoting academic satisfaction and performance: Building academic resilience through coping strategies , 2019, Psychology in the Schools.

[33]  R. Smyth,et al.  Do migrant students affect local students’ academic achievements in urban China? , 2018 .

[34]  Sunha Kim,et al.  Computer Games for the Math Achievement of Diverse Students , 2010, J. Educ. Technol. Soc..

[35]  A. G. Balim,et al.  The Effects the Using of Concept Cartoons in Science Education on Students' Academic Achievements and Enquiry Learning Skill Perceptions* , 2008 .

[36]  B. Zimmerman,et al.  Self-Regulation Empowerment Program: A School-Based Program to Enhance Self-Regulated and Self-Motivated Cycles of Student Learning. , 2004 .

[37]  Shelley E. Taylor,et al.  From Thought to Action: Effects of Process-Versus Outcome-Based Mental Simulations on Performance , 1999 .

[38]  Minhong Wang,et al.  An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking , 2021, Comput. Hum. Behav..

[39]  Eirene Katsarou The Effects of Computer Anxiety and Self-Efficacy on L2 Learners’ Self-Perceived Digital Competence and Satisfaction in Higher Education , 2021, Journal of Education and e-Learning Research.

[40]  Siyamoy Ghory,et al.  The impact of modern technology in the teaching and learning process , 2021 .

[41]  A. Alegre Academic Self-Efficacy, Self-Regulated Learning and Academic Performance in First-Year University Students. , 2014 .

[42]  Stella Maris Vázquez,et al.  Self-regulated learning and academic achievement , 2013 .

[43]  J. Kavousian,et al.  THE RELATIONSHIP OF SELF-REGULATION AND SELF-EFFICACY WITH ACADEMIC STRESS IN UNIVERSITY STUDENTS , 2012 .

[44]  Suzanne K. Damarin,et al.  Gender-oriented vs. gender-neutral computer games in education , 2003 .

[45]  B. Zimmerman,et al.  Self-regulated learning and academic achievement : theoretical perspectives , 2001 .