The project is a distributed volume renderer. Interprwessor communication is mediated by PVM, a Motif user interface running on a simple workstation provides control. Rendering is done by dividing the volume dataset into subvolumes and ray casting each subvolume. The system is completely object oriented, including a C++ base class which allows the creation of objects which reside simultaneously on two nodes of the network. PVM does its work by providing communication between the two halves of these objects. Speed-up is the primary goal of this project. The benefit is a tool that will do the compute-intensive task of volume rendering either on a remote server or on a network of workstations. Or maybe on a remote server which is a network of workstations. The approach is unique and works for all platforms for which PVM is supported.